Knowing next to nothing about effects, I think it is a 'track effect' (no pun intended but funny nevertheless - of course meant in a 'lingering effect' -sense, not the moving treads of a tracked vehicle) like exhaust smoke, contrails etc. So if you want to change it, you would probably have to look into the effect files. I would imagine there might be an entry that defines the size of the track texture. Changing and saving all the required strings as a new effect, you could add it to your models .xdp file.
IIRC, there are tanks in MAW that leave tank tracks in the sand. You could have a peek how they did it...
I think that CFS3 automatically assigns effects that are caused by contact points defined as wheels to your vehicle or aircraft. But IIRC it is possible to assign a specific effect to a model's location by adding an emitter to the model and specifiying the effect and/or location in the xdp. For the effects themselves you 'll have to look in the effects.xml file.
@Frosty
Thank you for trying to help. Tried your suggestion but not a solution.
What I am trying to address is the width of the track spread left by the wirbelwind found in MAW.
hi gosd,
is it a driveable Wirbelwind? The tracks certainly look odd. If driveable, try altering the width of the undercarriage as specified in the contact points in the aircraft.cfg file.
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