Texture question

rich12545

Charter Member
In the Scenery\World\Texture folder I'm looking to setup the ground textures from one program with the autogen of the other. And I want the road textures, what determines the road width especially, of one in particular. But I have no idea which texture numbers provide that and haven't been able to find it. Any help with that info would be appreciated. Thank you.
 
The road textures are easy to find, they have the word road in them.

As for the width of the roads, that is determined by the vector lines in the RD9nnnn0.bgl files and not the textures.

One note about using one set of autogen files for another set of textures, the autogen won't line up very well with the textures.

The autogen in the *.agn files is literally "painted" on the textures so it will not line up with different textures.

cheers,
Lane
 
In this case, changing only the ground textures with the agn actually changes the road width. I wasn't aware the ground textures and agn files needed to be wedded so I'll give up on this idea and just use one set. Thanks for the info.

I'm looking forward to Sascha finishing his project and making all this moot. :encouragement:
 
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