The Aeromobile is out

Well, at least we have flying cars in the sim, if not our daily lives.

I'll be interested in your impressions, Tom. $25 feels like a lot for what's likely to be a novelty vehicle rather than a regular flier.
 
Well, it needs work... None of the switches on the left panel will animate, but clicking on the avionics master still turns on the G3X and radios, even though there's apparently no battery. If I'm missing something, it's not covered in the pdf that comes with it. That has little more than a couple of links to videos that show how to fold the wings and use the fuel truck that can be called up by the EFB. The default loadout is also out of balance, so you have to adjust the CoG manually. After starting the engine with Ctrl+E (and the mag switch still sitting at Off), I switched to external view. First thing I notices with the janky prop animation - it looked like it was only running at about 5 FPS. A few seconds later, it CTD'd on me. To say the least, I'm hoping for some updates...
 
Well I was on the fence with this one, because I do like the idea.
i have really pretty much given up hope of that ever happening in the real world.
But I also will probably never get to fly a real Connie and I have flown literally hundreds of hours in the simulated ones.
However this review and some others I have come across are not exactly making me want to open the wallet, for an airplane that I may use very infrequently.
But I also read the creators are very responsive to user comments….so who knows. It does hurt at times to be an early adopter 😊
 
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