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The Germans Took Photos Too

jaycee

Charter Member 2014
Hope to upload these soon, Acording to Mike's read me, if i understand corectly, its ok to upload a standalone of the bf 109 F. There should also be some other bits and bobs to come.
 
Wonderful!!
I love to wreck Jaycee's work..
Can't wait the Trash These beauties..
BRAVO..
Thanks very much..
:salute: :salute: :salute:
 
Jimmy,

I commend you on what you have been doing. You never seem to run out of ideas for new items.

Is there a way you can actually get a camera-eye view through which actual screen shots can be taken?

I seem to remember an F-6 (Photo-recon P-51 Mustang) out there somewhere for CFS3 that does that, but can't remember for the life of me where it is/was.
 
Jimmy,

I commend you on what you have been doing. You never seem to run out of ideas for new items.

Is there a way you can actually get a camera-eye view through which actual screen shots can be taken?

I seem to remember an F-6 (Photo-recon P-51 Mustang) out there somewhere for CFS3 that does that, but can't remember for the life of me where it is/was.

Sorry G. i have no idea, Maybe we need the source file to add an eye point, although i do remember someone adding an outside veiw to an aircraft a while back, (westview maybe???), or maybe you could tweek one of the " F4 keypad" views,
 
Great, I really like recon aircrafts!

jaycee, you can also release the F-5 Lightnings you made a couple of months ago, they are really nice! The special pylon you made covers the guns so, even if the shape of the nose is bigger than real model, it is a true unarmed F5!

The F6 is here
http://www.simviation.com/cfs3_aircraft21.htm

French F6 is here (bottom of the page):
http://www.sim-outhouse.com/sohforums/local_links.php?catid=82

Historical mission for the French F6 is here (ETO_April 1945):
http://www.sim-outhouse.com/sohforums/local_links.php?catid=70&sort=N&page=2&pp=15
 
Some of the PR Messerschmitts also carried a big drop tank for better range: Closterman tells of one seen over the Orkneys like that. Nice work, jaycee!
 
Great, I really like recon aircrafts!

jaycee, you can also release the F-5 Lightnings you made a couple of months ago, they are really nice! The special pylon you made covers the guns so, even if the shape of the nose is bigger than real model, it is a true unarmed F5!

OK L.Z. I will try to get these uploaded soon, As L.Z. says its only an add on to the stock P38, i made it as a pylon, so in order to cover the guns it had to be a bit larger than it should be,
 
Here is the method Nigel passed on for changing the cockpit eyepoint:

Open the xdp file and look for these lines:

<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0"/>
</Views>

Overwrite the first line: <View Event="HeadStop"/>

Replace with: <View Event="HeadStop" Azimuth="0" Elevation="0" X="0" Y="0.0" Z="0"/>

X is left-right, Y is up/down, and Z is back/forwards.

Adjust the numbers in small increments of 0.1 to 0.3, larger adjustments will place you completely outside of the cockpit. To effect the change you must hit the down arrow on your key board each time you fly.
 
Thanks for reposting that! FYI the X, Y and Z numbers are metres, so that should give experimenters an idea of the sizes involved.
 
Those look amazing! -it seems on at least one, the 'no glare' paint helped make the nose appear a bit reduced... Okay, okay, what else have you got stuffed up yer sleeve(S)??? ...alright, then just a screenie of what, in your opinion, is the weirdest oddball idea of the lot...(?) And thanx in advance and in the past for all the wonderful entertainment! :medals::applause:

(...if and when in doubt: upload!)
 
Jaycee, the guns can be removed by applying an alpha channel to the part of the texture sheet that maps the guns. Here's a P-38 with painted on cameras (not nearly as nice as your modeled on ones) and alpha-ed-away guns. So if you like, you can make the nose the right size without having to show the guns. In fact, most parts of an airplane can be removed this way (on some you have to delete the .mos file for it to work), which is probably right up your alley.
 
Daniel, can you upload or post the altered files? (or the entire aircraft---great skin!) :applause:
 
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