Casey the real problem is you don't understand the difference between Scenery and Scenery Object Libraries. That is to be expected though. Its not covered too many places and I only learned it by accident myself.
You only need to use the RWY12, EZ-Scenery, or Instant Scenery programs in you are a scenery developer.
If you are not the scenery developer you only need the Scenery Objects Library installed. That is as easy as installing any other Scenery.
Normally Scenery Objects Libraries are installed in the Addon Scenery folder. Lets look at Rwy12 Objects Library. It should just be a folder called "Static Objects Library". Inside that folder is the normal "scenery" and "texture" folders. You activate the scenery objects just the same way as normal scenery. The difference is the Objects will not show up anywhere without someone creating a bgl file to define where the object is.
Once you download a scenery that uses objects from the Library they will show up.
The reason why someone like myself would do this is I have no ability to create objects. Even if I did why create it if someone else has provided it for me to use in my scenery.
To try and help you understand try these basic instructions to install a Carrier Library.
Down load EZ-Nimitz Library and the EZ-Nimitz Library update.
FS2004 (ACOF) - FS2004 Scenery Objects FS2004/FSX EZ Nimitz Library Update
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Name: ez-nimup.zip Size: 871,391
Date: 02-25-2008
Downloads: 1,535
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FS2004/FSX EZ Nimitz Library Update (with FSX hard deck). This is a scenery object library for use with Abacus EZ Scenery or Flight 1 Instant Scenery object placer software. It will allow you to place any of eight different Nimitz class carriers anywhere you choose with a hard landable deck as well as with a wake if you choose to depict it in motion. Model by Javier Fernandez. Hard deck by Mark Harper. By R. A. Baum.
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FS2004 (ACOF) - FS2004 Scenery Objects FS2004 EZ Nimitz Library
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Name: ez-nim.zip Size: 2,953,656
Date: 02-24-2008
Downloads: 1,307
[SIZE=-1]
FS2004 EZ Nimitz Library. This is a scenery object library for use with Abacus EZ Scenery or Flight 1 Instant Scenery object placer software. It will allow you to place any of eight different Nimitz class carriers anywhere you choose with a hard landable deck as well. FSDS Nimitz model by Javier Fernandez. Hard deck by Mark Harper. By R. A. Baum.[/SIZE]
Its simple to install. Extract the ez-nim.zip file to a temp location. Then extract the update to another temp location. Navigate to the scenery folder in the update folder and cut and paste the contents into the scenery folder. This replaces the library object bgl file with the most recent version to make the package compatible with FS9 and FSX.
Now cut the EZ-Nimtz folder and paste it into the Addon scenery folder.
Activate the folder in the FS9 Scenery Library the same way you would any other scenery.
That is it the Library is installed but you will not have any carriers showing up anywhere until someone creates a bgl file that defines where the object is.
My bgl file that places a carrier does not contain the object it only contains the data FS needs to place the object. Extract the attached bgl file and place it in the Addon Scenery/scenery folder.
Now start FS9 it should build the scenery indexes for the new bgl files. Once it starts up create a flight at KPBI. Fly east on the runway heading and look for the carrier. Tell me what is unique about it.
That is as simple as it gets.
- Install the library objects then install someone else scenery that uses them.
- Enjoy flying
****
The down side to using Library Objects is to see that one hangar in the scenery you have to (should) install the whole library. If you try and piece meal library objects folders you will end up with the problem described below. However once you have the library installed the objects are there ready to use with any scenery that might use them.
*****Caution on installing Library Objects *****
Never install Library Objects more than once. The reason for this is it confuses FS9 and will cause it to draw the object with out textures. When this happens it is always the fault of a scenery objects developer who does not understand the use of Library objects. They just don't get the big picture. Some developers don't want to have a user of their scenery download 100s of MB of objects just to get the one object that they placed in their package. So they will include the Object as part of their package. This is where you run into problems with textures that are missing. They are not missing FS9 is just confused.
***** Really Really Technical Parts ****
Rwy12, EZ-Scenery and Instant Scenery programs only create a xml file that is used by bglcomp.exe (FS22004 SDK) to create the Object bgl file. Here is an example of the xml file that created the bgl that is attached. I find it just as easy to create these XML files manually some times.
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- For placing carriers with BGLComp in FS9 no need for EZ Scenery, Instant Scenery, or Rwy 12 -->
<!-- Library Object names come from EZ Nimitz.txt -->
<!-- CVN71 -->
<SceneryObject
lat="N26 40.8201"
lon="W80 2.5440"
alt="0.00"
pitch="0"
bank="15"
heading="355"
altitudeIsAgl="TRUE"
imageComplexity="NORMAL">
<LibraryObject
name="AD5948C14B88798A0697058E9A1C506A"
scale="1.0"/>
</SceneryObject>
<!-- Carrier Deck FS9 -->
<SceneryObject
lat="N26 40.8201"
lon="W80 2.5440"
alt="0.00"
pitch="0"
bank="15"
heading="355"
altitudeIsAgl="TRUE"
imageComplexity="NORMAL">
<LibraryObject
name="3DD37FFF45AF6E8094208AB8208EF634"
scale="1.0"/>
</SceneryObject>
<!-- Carrier Wake -->
<SceneryObject
lat="N26 40.8201"
lon="W80 2.5440"
alt="0.00"
pitch="0"
bank="0"
heading="355"
altitudeIsAgl="TRUE"
imageComplexity="NORMAL">
<LibraryObject
name="98BB117641643C56598142A73F28D69E"
scale="1.0"/>
</SceneryObject>
</FSData>
I hope I helped you understand clearer.
Dave