The Magic Wand Of Mr David Grindele

casey jones

Charter Member
When I came into contact with these two hidious programs R12 and EZ so called scenery I atempted to use them..but it became for me an exercise in maddness. Creating such a programs was in itself more make work...I just said to myself this is a game..a flight sim to be enjoyed, everytime I saw some wonderful airports I jumped at it only to find at the end of the instructions you had to have tons of these R12/EZ add-ons and the scenery to start with was in some cases only 900kb size then adding all this other addons, it got to the point I just avoided those authors that used these programs...then I came across Mr David Grindele, this man has made life 100% easy he developed a special execute program that automaticly installs the R12/EZ programs. I am sure he shared the frustration of a number of the flight sim community...I think this is something the original creators of these two programs failed to consider when they made this. To Mr David Grindele I want you to know I thank you for what you have acomplished, and I wish you good fortune.


Cheers

Casey
 
I can relate to the frustration. I too have seen many a scenery that caught my eye. Only to learn that there were many scenery object additions needed to make the scenery what it was as depicted in the displayed photos. Having to track all those files down and add them (sometimes individually and a real headache) was an instant turn off for me. Needless to say, none of that scenery was ever installed because of it. I guess I lost out on the experience that others were raving over. I don't have the patients for that ridiculous means of putting it together.

Since then, I always read the read-me before downloading. If it mentions that scenery objects are needed. I pass. I've missed out on a lot of nice stuff too.

I tried searching for the name David Grindele. I came up empty handed as far as anything related to EZ or RWY12. I'll look some more for the installer you mention.

edit; scratch my last comment. Looks as if Mr. Grindele has released a package recently
 
This one is better, it has 25% more than the one your discussing.

FS2004 (ACOF) - FS2004 Scenery Objects FS2004 EZ-Object Libraries
[SIZE=-1][ Download | View ] [/SIZE]
Name: ezoliv33.zip Size: 210,426,052 Date: 05-23-2008 Downloads: 5,203
[SIZE=-1]FS2004 EZ-Object Library Installer version 3.3. This installer will install all of the EZ-Object libraries as of May 8, 2008. Simply run the exe/installer. This package includes, in addition to the EZ-Object Libraries, the following needed must have textures: ASD, VOD, Gerrish's Trees, Nova and Nova Gold. This installer was created so that users can have everything in one folder instead of about two dozen EZ Libraries residing in your Addon Scenery folder. Compiled by Joe DeGregorio.
[/SIZE]
 
Ive just started using EZ-scenery myself and i find it far from hidious, as someone whos been making scenery for years, i still cant get my head round just how easy this makes my life. Although i do try to make up most of my own objects and try to keep the add-on librarys to a minimum, they still come in very handy esp as im not that great on texturing my objects and some add-on object designers are more talented than me.
I do understand how frustrating the hunt for librarys can be and i think its very important to provide clear links if they are needed, I have a few bits of scenery that im finishing off and i shall endevour to make things as easy as possable for installing,these are modern military airfields using MAIW libarys, hats of to those guys, they do make life easy as most of there scenery packages come complete with librarys installed on your system.
Just off to check out Mr David Grindele, cheers ian
 
This one is better, it has 25% more than the one your discussing.

FS2004 (ACOF) - FS2004 Scenery Objects FS2004 EZ-Object Libraries

Name: ezoliv33.zipSize: 210,426,052 Date: 05-23-2008

Thanks for that bit of good info. Although I would think it's a tad dated compared to what has been made available from an individual basis to date.

A possible header renaming. And maybe we could see this topic as a sticky considering the huge relationship to the simulator it has.
 
Thanks for that bit of good info. Although I would think it's a tad dated compared to what has been made available from an individual basis to date.

A possible header renaming. And maybe we could see this topic as a sticky considering the huge relationship to the simulator it has.

None of the objects become outdated. Just add those items with a newer date from Flightsim object library, there are not that many.
 
Must apologize as I never put to words what I'm actually meaning to state.
...What I meant was just as you said.

I look at the release date, in relationship to what has been made as new and released since then.
 
When I came into contact with these two hidious programs R12 and EZ so called scenery I atempted to use them..but it became for me an exercise in maddness. Creating such a programs was in itself more make work...I just said to myself this is a game..a flight sim to be enjoyed, everytime I saw some wonderful airports I jumped at it only to find at the end of the instructions you had to have tons of these R12/EZ add-ons and the scenery to start with was in some cases only 900kb size then adding all this other addons, it got to the point I just avoided those authors that used these programs...then I came across Mr David Grindele, this man has made life 100% easy he developed a special execute program that automaticly installs the R12/EZ programs. I am sure he shared the frustration of a number of the flight sim community...I think this is something the original creators of these two programs failed to consider when they made this. To Mr David Grindele I want you to know I thank you for what you have acomplished, and I wish you good fortune.

Ahh......nevermind. The complaining never ends....
 
Casey the real problem is you don't understand the difference between Scenery and Scenery Object Libraries. That is to be expected though. Its not covered too many places and I only learned it by accident myself.

You only need to use the RWY12, EZ-Scenery, or Instant Scenery programs in you are a scenery developer.

If you are not the scenery developer you only need the Scenery Objects Library installed. That is as easy as installing any other Scenery.

Normally Scenery Objects Libraries are installed in the Addon Scenery folder. Lets look at Rwy12 Objects Library. It should just be a folder called "Static Objects Library". Inside that folder is the normal "scenery" and "texture" folders. You activate the scenery objects just the same way as normal scenery. The difference is the Objects will not show up anywhere without someone creating a bgl file to define where the object is.

Once you download a scenery that uses objects from the Library they will show up.

The reason why someone like myself would do this is I have no ability to create objects. Even if I did why create it if someone else has provided it for me to use in my scenery.

To try and help you understand try these basic instructions to install a Carrier Library.

Down load EZ-Nimitz Library and the EZ-Nimitz Library update.


FS2004 (ACOF) - FS2004 Scenery Objects FS2004/FSX EZ Nimitz Library Update
[SIZE=-1] [ Download | View ] [/SIZE]
Name: ez-nimup.zip Size: 871,391 Date: 02-25-2008 Downloads: 1,535
[SIZE=-1]
ez-nimup.gif
FS2004/FSX EZ Nimitz Library Update (with FSX hard deck). This is a scenery object library for use with Abacus EZ Scenery or Flight 1 Instant Scenery object placer software. It will allow you to place any of eight different Nimitz class carriers anywhere you choose with a hard landable deck as well as with a wake if you choose to depict it in motion. Model by Javier Fernandez. Hard deck by Mark Harper. By R. A. Baum.
[/SIZE]

FS2004 (ACOF) - FS2004 Scenery Objects
FS2004 EZ Nimitz Library
[SIZE=-1] [ Download | View ] [/SIZE]
Name: ez-nim.zip Size: 2,953,656 Date: 02-24-2008 Downloads: 1,307
[SIZE=-1]
ez-nim.gif
FS2004 EZ Nimitz Library. This is a scenery object library for use with Abacus EZ Scenery or Flight 1 Instant Scenery object placer software. It will allow you to place any of eight different Nimitz class carriers anywhere you choose with a hard landable deck as well. FSDS Nimitz model by Javier Fernandez. Hard deck by Mark Harper. By R. A. Baum.[/SIZE]


Its simple to install. Extract the ez-nim.zip file to a temp location. Then extract the update to another temp location. Navigate to the scenery folder in the update folder and cut and paste the contents into the scenery folder. This replaces the library object bgl file with the most recent version to make the package compatible with FS9 and FSX.

Now cut the EZ-Nimtz folder and paste it into the Addon scenery folder.

Activate the folder in the FS9 Scenery Library the same way you would any other scenery.

That is it the Library is installed but you will not have any carriers showing up anywhere until someone creates a bgl file that defines where the object is.

My bgl file that places a carrier does not contain the object it only contains the data FS needs to place the object. Extract the attached bgl file and place it in the Addon Scenery/scenery folder.

Now start FS9 it should build the scenery indexes for the new bgl files. Once it starts up create a flight at KPBI. Fly east on the runway heading and look for the carrier. Tell me what is unique about it.

That is as simple as it gets.


  • Install the library objects then install someone else scenery that uses them.
  • Enjoy flying
****

The down side to using Library Objects is to see that one hangar in the scenery you have to (should) install the whole library. If you try and piece meal library objects folders you will end up with the problem described below. However once you have the library installed the objects are there ready to use with any scenery that might use them.

*****Caution on installing Library Objects *****

Never install Library Objects more than once. The reason for this is it confuses FS9 and will cause it to draw the object with out textures. When this happens it is always the fault of a scenery objects developer who does not understand the use of Library objects. They just don't get the big picture. Some developers don't want to have a user of their scenery download 100s of MB of objects just to get the one object that they placed in their package. So they will include the Object as part of their package. This is where you run into problems with textures that are missing. They are not missing FS9 is just confused.

***** Really Really Technical Parts ****

Rwy12, EZ-Scenery and Instant Scenery programs only create a xml file that is used by bglcomp.exe (FS22004 SDK) to create the Object bgl file. Here is an example of the xml file that created the bgl that is attached. I find it just as easy to create these XML files manually some times.

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

<!-- For placing carriers with BGLComp in FS9 no need for EZ Scenery, Instant Scenery, or Rwy 12 -->

<!-- Library Object names come from EZ Nimitz.txt -->

<!-- CVN71 -->

<SceneryObject 
        lat="N26 40.8201" 
        lon="W80 2.5440" 
        alt="0.00" 
        pitch="0" 
        bank="15" 
        heading="355" 
        altitudeIsAgl="TRUE" 
        imageComplexity="NORMAL">

        <LibraryObject 
                name="AD5948C14B88798A0697058E9A1C506A" 
                scale="1.0"/>

    </SceneryObject>


<!-- Carrier Deck FS9 -->

<SceneryObject 
        lat="N26 40.8201" 
        lon="W80 2.5440" 
        alt="0.00" 
        pitch="0" 
        bank="15" 
        heading="355" 
        altitudeIsAgl="TRUE" 
        imageComplexity="NORMAL">
   
        <LibraryObject 
                name="3DD37FFF45AF6E8094208AB8208EF634" 
                scale="1.0"/>

    </SceneryObject>

<!-- Carrier Wake -->

<SceneryObject 
        lat="N26 40.8201" 
        lon="W80 2.5440" 
        alt="0.00" 
        pitch="0" 
        bank="0" 
        heading="355" 
        altitudeIsAgl="TRUE" 
        imageComplexity="NORMAL">
   
        <LibraryObject 
                name="98BB117641643C56598142A73F28D69E" 
                scale="1.0"/>

    </SceneryObject>

</FSData>
I hope I helped you understand clearer.

Dave
 
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