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The Tuskegee Airmen released...

Rami

Administrator
Staff member
To all,

Fulfilling I promise I made to Devildog73, I have completed the Tuskegee Airmen campaign for him, and released it in one package which contains the four individual parts to the campaign, as well as the full version, which contains 106 missions.

Some of these missions used to stretch my old rig to the limit, especially the landing missions at Salerno and Anzio, so be warned in advance.

These missions are largely historically-based, and include several new missions created by Devildog73 which were not in the original releases found in the old archive. I feel a special affinity for these missions, not only for their historical pedigree, but because these were the missions that I largely "cut my teeth" on, learning many of the techniques for mission building in CFS2.

The campaign in its entirety takes you from the shores off of Casablanca through North Africa, with your first combat missions in Tunisia focused on the island of Pantelleria and Sicily, ending with the Allied landings on Sicily during Operation Husky. The next part of the campaign takes you through Sicily, assisting Patton's Army in their march, and ending supporting the "Avalanche" lands at Salerno, capped by your transfer to Foggia.

The next part of the campaign takes you through Italy during 1943 and into 1944, performing a lot of ground-pounding missions against bridges, towns, and other targets before the big moment of supporting the Anzio landings. From there, you engage in dogfights on a more regular basis, though Monte Cassino's importance is not lost in your missions. Toward the end of the campaign, escort missions become more prominent, and you end this part of the campaign being transferred to Ramitelli.

The fourth part of the campaign is the most notable. This campaign is where you focus much of your energy on escorting the 15th AF into targets over Germany, Poland, Hungary, Romania, and the Czech Republic, though toward the end of the campaign you do some additional ground-pounding missions on airfields, trains, and other targets. You also get to fly Mustangs (both the "B" and "D" models) for most of the missions, though you start in the P-47 initially.

At this point, I don't think I will get to any more projects this summer. With teaching looming in three weeks, I must prepare for the year, and so other projects will still be worked on sporadically, but I don't think I will get to any major releases right now. However, I think you now have enough to keep you busy.

Because the fourth part of the campaign is a cross-theatre scenario, (ETO and MTO) you may want to consider having a dedicated install for this campaign.
 
Reply...

One more note,

This campaign has benefited enormously from Jean Bomber's scenery in North Africa, specifically Pantelleria and Casablanca / Morocco.

And to Jean Bomber: Si vous pouviez vous déplacer à la finition du décor pour Bizerte, en Tunisie, je pourrais alors terminer le "Beaus in the Sand" campagne pour la Méditerranée. Le paysage de Bizerte est pratiquement la seule chose qu'il retient de la libération, sinon les missions sont terminées.

Je sais que vous travaillez actuellement dans l'océan Pacifique, afin de prendre tout le temps que vous avez besoin ...

Avec nos remerciements,
 
Brilliant kind sir.

Now...to get the new 'puter together to enjoy all the hard work which has been shared here over the last few months......
 
Many thanks to all involved, Rami, Devildog, Jean bomber. So many campaigns so little time, this one is a must!
 
Reply...

Good evening,

I made a small update to the Tuskegee Airmen campaign, for missions 15 and 16. There is now a GSL port at Licata, Sicily, in support of the Allied landings there.
 
Excelent work with Licata port Rami! It´s really very similar to the one I´ve seen in Google Earth.

Have you seen this site?: http://www.gearthhacks.com
It has many interesting overlays of aerial images from WWII, and many info as location of WWII sunken ships, sunken subs, battles, Luftwaffe´s airfields, etc. that can be imported to Google Earth.

Cheers, Discus
 
Reply...

Discus,

First, I have seen that site, but thank you for making it available to others.

Second, thank you for noticing my effort to provide authenticity regarding Licata. I couldn't get the breakwaters quite right, because I have straight edges and angles to work with, not gentle curves. Still, I replicated it as closely as I could. The curved breakwater was the nicest touch, those are found as objects in Brunosk's Malta package. I also felt that xavierb's piers in this case fit more closely with the historical flavor of this harbor than wolfi's ports, which I normally use. I am also able to place piers and cranes on the docks more easily.

The town, up on the hill off to the left, is pure fiction, likewise the warehouses and other items on land, but I like the effect of them being built into the hillside. I tried to make it less built-up than it is now, a reflection of the 1940s era.
 
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