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This looks like a nice one: Nakajima Gekkou....

Warrant

Videre Vincere Est
<CENTER>FSX - FSX Warbirds
FSX Nakajima Night Fighter Type-11 Gekkou
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Name: j1n1s_01.zip Size: 8,841,830 Date: 01-04-2009
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FSX Nakajima Night Fighter Type-11 Gekkou (J1N1-S), a twin-engine land based night fighter aircraft of IJN during WWII. Painted in a 202nd Naval Fighter Group aircraft, Manggar Base, Balikpapan, Borneo Island. By Hadi Tahir.
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At www.Flightsim.com

:typing:
 
That guy did a pretty good Yak-141 in the past, so I'll be sure to check this one out!

:ernae:
 
Pretty nice bird actually.

It is not of the highest standards graphically speaking, but a very nice bird indeed.

The cockpit and the outside visual appearance could use some enhancement (in paint), but then again the model is rather good.

It is a nice resemblance of a Japanese effort to have a top attack night fighter against bombers. The front cockpit actually allows you to view the down-facing aiming device, and the rear seat has a bottom view as well.

A very nice must have for Japanese WWII era warbirds!:medals:
 
Thanks for this HU

1I just took her for a short ride. It's an interesting plane with some nice gimmicks (i.e. observer pulls up his goggles if you open the canopy).
The original sound is a link to the default DC3, so I gave her the Alphasim Blenheim sound (always good to have a collection of sounds downloaded from friends:fish2:).
The props could be a bit better and the VC textures are a bit on the simple side but altogether a recomendable toy - for free!


Mike
PS: And if you should get tired of her - some of these birds were taken for Kamikaze-raids at the end of the war.:whistle:
 
I can't find the prop texture? It looks like there is one somewhere as there is a yellow ring.
 
Roger, from the pics above, it's not quite a 'ring', more like a 20 or so sided polygon, even the yellow. You may be looking for a triangle or rectangle, rather than a circle, looks like the disc is made of triangles, you can see the straight edges and the straight yellow line for each segment.
 
I think you're right Jamie. If I can get the prop right I'll be dead chuffed with this model:jump:
 
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