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Tiltrotor update available at last!!

CRT displays kill my FSX performance. How does this plane run?
I have the Alphasim and its a hard sell to buy this one. If the perfomance is good and the flight model is better I might.
If its just a glossy version I will pass.
 
CRT displays kill my FSX performance. How does this plane run?
I have the Alphasim and its a hard sell to buy this one. If the perfomance is good and the flight model is better I might.
If its just a glossy version I will pass.

Hi JimJam

Yes the CRT's damage my FPS. I have to use the settings to make the VC lower quality.

I have the same issue with the Flight 1 Cessna Mustang.
 
Hi JimJam,

Haven't downloaded the update - will do tonight but I can assure you the FM, especially the vertical flight envelope; is excellent (had an opportunity to play with the beta a few weeks ago). Basically the new FM simulates a FADEC system by which the power settings become managed automatically as you transition into vertical flight mode and your throttle controller switches from setting power (as per any FS fixed wing) to managing rotor pitch (as per standard FS helicopters) which provides instantaneous response to control inputs. So your aircraft acts like a normal turboprop in non-vertical profiles and switches to proper FS helicopter mode when the nacelles go to vertical. There's a couple of other cool new features too. I'll be interested to read user feedback.

LPXO
 
Hi

I have found that by switching off the colour on the displays I get great frame rates - I used the Bus switch. YOU can still read all the flight info. See below.


Edit - actually you may as well just untick the high res VC box in the aircraft display settings - it give colour screens and excellent frame rates.
 
I hate to say this but I think the flight dynamics are worse/less convincing now with this new version.

And yes - I have read the new manual.

The whole logic is wrong. Reading about the real thing it is designed to fly intuitively. The way Wilco have decided not to use the joystick throttle to control thrust is just daft. I just can't be bothered to chop and change my throttle axis settings to accommodate this new set up when there was really no need.

I also note that the gear is retracting automatically on transtioning the nancels to forward flight. Odd - I was going to go from hover to run on landing and up the gear went without warning.
 
Gajit I've modelled a nice box of poo with wings on for FSX. It's 50 quid but doesn't include sound, texture, effects, panel or indeed aircraft.

I'm looking forward to your order.

:costum:
 
Gajit I've modelled a nice box of poo with wings on for FSX. It's 50 quid but doesn't include sound, texture, effects, panel or indeed aircraft.

I'm looking forward to your order.

:costum:

LOL :applause::applause::applause:

Where do I give my amex details?
 
Well I have a Cirrus and a Epic with simular looking displays that I cannot fly because of the fps hit collecting dust. Dont need another. The Aerosoft F-16 runs pretty good but those displays in any other planes murder my performance. I really thought hard about the Mustang but I know I will need to turn alot of settings way down and I am about done with tweaking FSX to suit one aircraft.
 
I hate to say this but I think the flight dynamics are worse/less convincing now with this new version..
I don't know what's exactly in the Wilco doc (since I don't have the officially released version yet), but if you read the info under point4A-4D in the file ...\panel\rcb-gauges\README VTOL Rel1.3.txt, I think you will change your opnion. By the way, the VTOL part is the only part of the flightdynamics that has changed; nothing else.

The whole logic is wrong. Reading about the real thing it is designed to fly intuitively. The way Wilco have decided not to use the joystick throttle to control thrust is just daft. .
Don't blame Wilco (or me), blame FSX for not making it possible to have a mixed-mode (conventional / helo flightmodel) flightdynamics; or VTOL for that matter.
Because of those limitations, we simply can't make this 100% right; and since the VTOL part of a Tiltrotor is by far the most unique feature of such an aircraft, we opted for the new way of control. Which IS a lot more realistic then the original function, but with the disadvantage of you having to control the aircraft via the logical PropPitch axis (or related keyboard keys).
Moreover, if you want 100% realism in control, you shouldn't expect to be able to fly a Tiltrotor with just a simple joystick without any compromise. Because a joystick is simply missing the combination of two thrustlevers and a Collective.
So, of course, you're entitled to your own opinion; but I find it very unfair to call that decision "daft" untill you fully understand why that new choice (which IS a compromise to be able to fly the Tilt with a simple joystick) was made.

Which I hope I've made clear now.

Regards, Rob
 
Well whatever the opinions, You do fine work Rob and I appreciate your efforts . Im sure that if there were a way to get the flight dynamics perfect you would have already done it. Thank you for your work. (freeware or not).

Bill
 
Hi JimJam,

Haven't downloaded the update - will do tonight but I can assure you the FM, especially the vertical flight envelope; is excellent (had an opportunity to play with the beta a few weeks ago). Basically the new FM simulates a FADEC system by which the power settings become managed automatically as you transition into vertical flight mode and your throttle controller switches from setting power (as per any FS fixed wing) to managing rotor pitch (as per standard FS helicopters) which provides instantaneous response to control inputs. So your aircraft acts like a normal turboprop in non-vertical profiles and switches to proper FS helicopter mode when the nacelles go to vertical. There's a couple of other cool new features too. I'll be interested to read user feedback.

LPXO
I can exactly predict the feedback :costumes:

Some users will think it's a great improvement, with much more realism.

While others will tell you it s*cks, because they are ticked off since they have to make a change in their joystick configuration (ie. "throttle") for this new version and are not willing to do that.

As we discussed earlier, you simply cannot please everyone with compromises that must be made in any FS addon; given the inherent limitations of FS, and, in this case, usage of a simple joystick to emulate every aspect of real-life control of an aircraft like the Tiltrotor.

So be it ....:amen:

:ernae: Rob
 
Well whatever the opinions, You do fine work Rob and I appreciate your efforts . Im sure that if there were a way to get the flight dynamics perfect you would have already done it. Thank you for your work. (freeware or not).

Bill
Hi Bill,

Thank YOU for the kind words !

:ernae: Rob
 
I just spent the last 30min flying your update & while 30mins is hardly enough time for a definitive judgment I gotta say thus far I like it.

I programed one of the unused axis on my stick for propeller & away I went. I must admit it took me about 5mins to get the hang of the new controls but once I did I love it!

One of the things I disliked about the Tiltrotor was the turbine engine spool up time when in VTOL mode. It is controlled by pitch in the real thing & response is instantaneous. in FS you have to wait for the turbines to spool up which I didnt like.

Now the VTOL mode has a great deal of finesse to it. I can easily hold a hover at whatever alt I want & get into areas that would be a PIA in the old model.

My only concern & one I havent tested as yet is the new FMs ability to handle high alt. While in VTOL mode I can climb out easily at sea level but I am wondering if it will retain the same power when at 15k ft?

In any case, thank you so much for making a great add on even better. I am throughly delighted with the way it flies now. IMO you guys nailed it!
It even seems like the whole aircraft is smoother & loads faster as well.

Well done!!! :applause::applause::applause::ernae:

edit: One thing I dont like is having the gear linked to the nacelles position. Not a big deal but I would prefer if the gear went up & down when I wanted it too :gossip:
 
Well I have a Cirrus and a Epic with simular looking displays that I cannot fly because of the fps hit collecting dust. Dont need another. The Aerosoft F-16 runs pretty good but those displays in any other planes murder my performance. I really thought hard about the Mustang but I know I will need to turn alot of settings way down and I am about done with tweaking FSX to suit one aircraft.



I guess in building these creations, we do go out on a limb.

I did my best to make a super simple screen system. If FS has issues with this, I can only think its weak. Mine couldnt get more simpler. I used the FS2004 (FS2002?) PFD and MFD for goodness sakes, lol.. The only thing I can think is that the 32bit high rez textures are killing it. If one went to regular resolution textures, frames will increase, and quality falls out the bombay...

Six of that, half a dozen of this..


And I really enjoyed the Tilt Rotor. I flew it for 2 weeks straight as my only bird of choice in FSX. I usually only fly FS9. Marvelous bird you guys made! Keep up the great work.




Bill
 
Im sorry folks but the real thing is suppost to be simpler to fly that a helicopter due to the fly by wire technology. You already had that simplicity in the first version - less is, or rather was, more.

In fact I still think its Wilco's best product but it would have been nice to have had the option on which FD we could use.
 
My only concern & one I havent tested as yet is the new FMs ability to handle high alt. While in VTOL mode I can climb out easily at sea level but I am wondering if it will retain the same power when at 15k ft?
You mean at 15.000 ft in VTOL mode ??
(in non-VTOL mode, nothing has changed).

No, in VTOL it doesn't have the same climbout power as at sealevel.
Like the real BA609.
In fact, I doubt (there's no decisive data on that) a real BA609 could do zero-airspeed hovering at altitudes higher than 6000 ft or so.
And I'm almost sure the real 609 won't be able to do the high-altitude mission that comes with the package.

Maybe not realistic, but in FSX however it's still possible with the V1.3 package (deliberate, since I didn't want to spoil that great mission).
Tricky, but possible.
TIP: reduce weight, by carring as low fuel as you can to complete the mission.

:ernae: Rob
 
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