Tinian

Tinian Rocks!

Two words - get it! :jump:

Don't forget to use the CFS2 menu "world\go to\exact location\advanced go to\Scenery from FS95 and before" to check out all of these cool areas to start from - hardstands, nose hangars, Fuel locations, taxiways, and different runways. You don't always have to start from the end of the active runway!:wiggle:

View attachment 13042
"Lady Eve" over Tinian North Field
View attachment 13040
"Supine Sue" taxiing on Tinian with Saipan in the background.
View attachment 13039
Fill 'er up! on Tinian
View attachment 13041
Tinian North Field "Nose hangar"
 
Oh, that's it! I guess I gotta learn to fly one of those babies, at least drive it around! Real nice work, fellas!:salute:
 
Yes I echo what GR says about being sure to make use of the many Advanced GoTo start points available in this scenery- and all other MR scenery, too.

To expand slightly on what GR said- here's how you access these start points:

  1. From the "Go To Location" screen click on the "Advanced Go To" button in the lower right.
  2. From the "Advanced Go To" screen click on the "Scenery from FS95 and before" button.
  3. From the "Scenery Area" list (right side of screen) click on an airfield name. Then,
  4. From the "Search Results" list (left side of screen) choose a start point from the list.
As example, in the screenies below after I chose Tinian from the "Scenery Area" list I then chose "Enola Gay hard stand" from the "Search Results" list on the left. Taxing to the runway of your choice from one of these non default start points really enhances the immersion factor.
View attachment 13051View attachment 13050

In other scenery, Guam for instance, there are many water start points, too. All you need is a float plane that will start in water without sinking and respawning itself!

Thanks for bringing this up, GR! I really should include a note about it in the readme/install instructions and will from now on. I promise!
 
Re-Uploaded mr_marianas_b-2a.zip!

Sorry about that guys. I was playing around with my attachment setting and kinda goofed!

Made a couple of slight changes to the readme. Added:
Note about copying contents of scenedb/world/texture folder to the main CFS2 Texture folder.
Note about PacTex
Note about none default start points.
Kept the file name the same.

Find mr_marianas_b-2a.zip attached.
 
At last a Tinian worthy of the name. Fine work M! Thank you so very much. This is a fine way to honour the hundreds of crews who spent long long hours in those huge planes... those were LONG flights to Japan and back ..... and many made it back to the T and to the other backup fields truly on a wing and a prayer. This was the largest airfield of the time I believe and it was needed for those monster planes. Wonderful work.
 
Been looking for the Tinian fields scenery under 'CFS 2 Scenery Add-Ons' and can't see it. Only Guam (which I naturally have :)) Where's it stored?
 
Hi Pips,

Sorry for the confusion.

North Field, Tinian is the latest airfield added to the MR Mariana Islands pack.

The original release- focused on Guam and Rota islands- was named mr_marianas_b-1.zip.

It is available here at the SOH add ons library.The updated version- which includes the islands of Agrihan (?), Tinian and Saipan and the airfield: North Field, Tinian, is named mr_marianas_b-2a.zip.

mr_marianas_b-2a.zip is available just a couple of posts above this one.

Nothing like causing confusion, huh?

Don't want to upload anything else to the SOH library until the entire pack is done. Then I will get rid of the b-1 version all together and just have an MR_Marianas pack.

I won't be releasing any more updates to the MR Mariana Islands pack for a bit. Reworked the Northern Marianas and Bonin Islands to fit JP's mesh and am currently engrossed doing a serious redevelopment project on Iwo Jima.

Cheers,
Chris
 
The only thing missing in thies pictures are the people, jeeps,staff cars and engine change out units to really bring thies thies great works of art alive.
 
Your point is well taken, Bob. I agree.

Whats really missing that I left out of North Field, Tinian- and the other "huge" B-29 fields- because of frame rate considerations- are the little details around the hard stands. Each of those hard stands was surrounded by the tents and water tanks and very crude living facilities used by the ground crew and probably at least some of the air crew. And yes jeeps, and engine change out units- whatever they needed to maintain themselves and the aircraft.

The spaces between the hardstands did not go unused.

I have been thinking that it might be worthwhile to go back and add those sort of details just at the hardstands where there are advanced goto start points. I think it would help for sure.

Good point.

MR
 
Good traffic DD; mission is a go!

Interesting how a CFS2 flight model that requires a long runway for realistic player takeoff only needs a few feet for AI takeoff.
 
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