Tinkering with FM's with Airwrench fun!

B

Bonestorm

Guest
Hi all esteemed OFFBHAH enthusiasts, anyone used Airwrench on OFF's planes .air files? I've tried, just as an experiment, to alter roll rate on Dr1's. When I went back into game/QC or campaign, said ' aircraft not available yet...etc.'
I only altered one parameter set ( dynamics / target roll rate, and aileron effectiveness ) then saved. Does any code guru know where I pooched it?
Should I save as CFS3, FS2004 or other .air file? ( Or should I quit tinkering:typing:) I just felt the Dr1 was a little less roll-able than I would have imagined ( maybe my imagination needs tinkering:whistle: )

Also, would flight-model alterations discredit DiD-spec pilot logs?
I hope the FM coders ( Pol et al ) don't flame me for being enthusiastic about my vote for 'Game Of The Year 2009':woot:
 
Yes, FM modifications would most certainly invalidate your DiD standing. Sheesh. I stand in awe that you thought you needed to ask that one. :icon_lol:
 
I suppose haring round the sky in a turbocharged Dr1 on steroids might alter the balance somewhat...:whistle:
 
I did a bit of mucking around in RB3D, I had a Fokker DVII, with 20mm cannons. Was an absolute Terror on Bombers

But Here I'm a good boy :monkies:
 
If I recall right, did Guynemer, Nungesser or Fonck have a spad with a cannon firing though the spinner? Think it was Guynemer; apparently slow, jammed a lot, smoky. But what a bang!
 
Bonestorm- When I tinker with Airwrench (not in OFF yet), I do the following:

Make a copy of the aircraft folder for the plane I want to alter.
Place the copy and put it in a temporary folder anyplace..My Documents etc.
Alter it to "taste"
Then replace-cut and paste- the new copy (back up original a/c folder and remove to a safe holding area), and rename the copy to the original a/c name.
The new altered FM will now show up when you fly that a/c.

BTW, as I recall from RB days research, when I was building FM's, the Dr1 was great for being able to "hang on the guns", but it turned and rolled like a slow bus..not like what sims and movies depict it as..I believe I was able to get that "historical" effect in one FM incarnation for OVS when he was doing his RB masterpiece; ho:173go1:wever as I recall folks didn't care much for it..lots of forum post criticism back and forth etc. :ernae:
Regards,
Royce
 
Sound advice cptroyce; i'll prob. leave 'as is' for 'proper' playing, as it seems it didn't fly like a pitts special as depicted sometimes:wiggle:.
Airwrench seems to 'read' OFF planes as if they are from FS9; I made the mistake of ignoring that and saving the new .air as cfs3:faint:
 
In regards to the DR1:

"Flying these new machines is at first natrually very unfamiliar. Light and sensitive, they follow the slightest movement of the controls. They climb like a lift, and in the twinkling of an eye are several hundred metres high. One can turn on a spot like a top. The operation of the rotary engine has to be learned first though, and in the beginning created some difficulties."

Ltn Rudolf Stark. Jag 34.

Its comments like these that are the only things we can judge by since none of us get to fly these things. I don't really mess with airwrench much since it gets messed up easy. Tuning with the oswald_efficiency factor found in airplane_geometry and messing with the flight tuning are all that I do and it winds up being fairly safe usually. Makes a big difference.
 
is this site hacked???????

In regards to the DR1:

"Flying these new machines is at first natrually very unfamiliar. Light and sensitive, they follow the slightest movement of the controls. They climb like a lift, and in the twinkling of an eye are several hundred metres high. One can turn on a spot like a top. The operation of the rotary engine has to be learned first though, and in the beginning created some difficulties."

Ltn Rudolf Stark. Jag 34.

Its comments like these that are the only things we can judge by since none of us get to fly these things. I don't really mess with airwrench much since it gets messed up easy. Tuning with the oswald_efficiency factor found in airplane_geometry and messing with the flight tuning are all that I do and it winds up being fairly safe usually. Makes a big difference.
Last edited by Foute Man; August 5th, 2006 at 15:43..

This a copy/pasted screen and I also noticed on my topics. The repy is edited by Fout man and not Justmatt????? Something wrong here?????
 
Ever since the massive crash of the SOH mainframe in sept 08, when OFF lost 200+ Pages of Data ( POOF ). The Ghost of Christmas Past, has been editting everybody's post

Hey it ain't bad, for the rent we pay :kilroy:
 
Problem is there are a lot of opposing evidence for many of the "known" qualities of some craft..

Interesting on the DR.1 climb tests in AIAA Paper 2005-119

"The second anomaly is the Fokker Dr.1,
which has a reputation for superior climb and
maneuverability. "[It] climbed like a monkey and
maneuvered like the devil:” Manfred von Richthofen.
The figures show that while the Dr.1 was superior in
turn, it was poor in climb, relative to contemporary
fighters. It is possible that Richtofen’s opinion of the
Dr.1’s climb was due to its 19 degree climb angle
which was 20% greater than the airplane he had
flown previously, the Albatros D.III."

In these tests there it had a climb rate of around 850ft per min which is pretty bog standard for the time.
 
Polovski

Thats true of course. Its impossible to actually know how they flew other than fly these planes. By reading the literature we can get an idea of how it was and do the best we can. AND a bunch of science doesn't hurt either.
 
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