• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Tokyo Executive Transfer Intermediate Mission

Pigwiggen

Charter Member
Having watched a You Tube clip on this one, I am at a loss to progress with it. No co-pilot speaks to me prior to take-off and, having landed on that building's helipad, no announcements are made by him and no passengers climb aboard.
Any solutions, folks? It's annoying.
 
Hi Folks

Pigwiggen -
My apologies for the long-windedness, but please bear with me.

During FSX's beta programme, I initially had the same problem with this mission.



Pretty certain your FSX's cfg slider settings were set too high,
for your PC's then available resources, to run this particular mission.
IIRC there's a lot of scenery objects in the viewport.



Does this happen to you -
a) In ALL default missions ? (not addon missions).
b) Just Tokyo Transport ?

For all the missions, and all their scripts,
the "dialog" can be presented through 3 mechanisms -
- Audio channel
- Onscreen display voiceover captioning, (Menu - Settings - General Settings - Mission Settings)
- Kneeboard's Messages pane.

If you are not hearing the audio,
is the "dialog"'s textual equivalent, being displayed in either of the latter 2 ?



When FSX encounters a resource problem, it attempts to fail gracefully.
For example, it'll load lower-res texture MIPs.

The Mission engine adds a further processing overhead, to FSX's normal loading.

i.e.
If your PC is already over/at/or near, its maximum currently available resources,
then running a mission's coding requirements, can push it over the edge.



Unfortunately, the Mission engine is also Asynchronous,
as such, a lower-priority process,
and if the PC doesn't have sufficient currently available resources,
some tasks may get dropped down the pending queue,
until they're eventually bumped off the end.

Particularly noticeable with AREA TRIGGERS,
i.e.
The CPU repeatedly asks - whether the origin of the user's model,
is within the bounding coordinates of the trigger area ?

Depending on the PC's available resources,
size of the trigger, speed of the user's aircraft, frequency of polling,
then between polls,
the user may have passed, from one side, through the trigger area, and out the other side,
before a subsequent successful poll action.

i.e.
That trigger never fires,
therefore nor does it's dependent action, (in this case audio).



For a PC with minimal available resources,
this dependency is more noticeable in rotorcraft missions, than in any for fixed-wing.

FW have a relatively high MOI, and consequently lower level of user input actions.

Whereas rotorcraft users, particularly when attempting landing, or hovering,
will be making far more user-inputs,
which on a PC with currently minimal available resources,
can potentially flood the bus, bumping non-effects audio down the queue.



Bottom Line -
Use SHIFT+Z to display "AverageFrameRate".
To enable, please follow the instructions in this section of the FSDeveloper wiki article Problem Resolving FSX(A)

Your "AverageFrameRate" should be -
- sub 5% variance in normal flight mode,
- sub 1% before intending launching a mission.

Configure your FSX cfg's slider settings appropriately for normal FSX flying.
You'll find FSX far more responsive, and visually fluid.

Before running any mission, back of all your FSX cfg's slider settings by a notch.

Sub 1% variance is key to fluid rotorcraft flight,
with which you'll find those more-advanced hoist-type missions so much easier.



HTH
ATB
Paul
 
Last edited:
Tokyo Executive Tranfer Intermedite Mission

Very many thanks, Paul. I hope that your most informative, and lengthy, response doesn't indicate that you're holed up indoors because of nearby flooding preventing you from getting outside.

My answer can be very brief. This is the sole Mission that hasn't performed as expected. Everything works well otherwise. I'm working my way steadily through all of them and there has been no problem until now.

Any further suggestions? Do you actually think my system is truly working at its limit?
 
Back
Top