TAKKA TAKKA TAKKA! Hee hee!
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The other thing that is needed is a small wake for the barge.....
Oh well, I suppose it’ll have to be 1000 pounders from high up. Pickle barrelling.
I imagine a wake isn't needed for the barges as I doubt a full line of them was going much more than 5 knots or so in a not completely smooth sea. The tug boat would be working hard though and would need a propeller wash effect for sure!
WoW!
Not seeing a wake in the lower picture. In any case is it just from the hard working tug?
I take it there is no actual hawser(s), or is there, between the tug and barges? If only a formation thing in the mission, thar must take a little work to get it correct. I assume an actual facility won't do the job as far as a moving tug and barges goes?
So the whole formation including the tug stop when one is hit? Is that differnt from say aircraft formations?
There may be a work-around but as you say it will be clumsy. In this specific circumstance having the formation stop is not too unrealistic, if damaged vessels are being towed. A few waterlogged barges would soon slow the tug down!I looked at the CFS3 mission Editor app to see if it was of any use to make really close individual units following the same WPs and speed, but it seems a little clumsy at that. Maybe just editing in the mission.xml file might be possible?