Are you using the new WOTR shaders or some older version?
gecko mentioned he had a similar issue with new shaders, but I don't remember making any changes which could cause this.
I always work on new versions using the stock CFS3 so I would have noticed the "stealth hangar"
I am using the CFs3 latest shaders, and that is an ETO install. No real alterations to your shaders either except I have a night time version which is not active in this 1945 era.
It is a bug in my code which makes FacilityBrightness setting from d3d8.ini adjust both color and alpha channels of buildings.
mongoose, as you say you use night version which likely has reduced brightness and as hunter notices it only affects objects with textures in the "buildings" folder.
Will be fixed soon.
Until then you can just delete the line
FacilityBrightness=<whatever>
from d3d8.ini.
I have separate d3d8.ini and shaders30 for my night eras ( I have a 10 era ETO?TOW install) so the ETO era 5 is the 'regular d3d8.ini and shaders30. The current setting is "FacilityBrightness=0.5" I'll leave it for now as I would like to examine how long or how often I get that effect. Sometimes I notice it and sometime not!
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