tuning exisiting cockpit lighting?

bpfowler

Charter Member
Hi fellers,
I've have been enjoying the Nord 1101 from Restauravia, but the cockpit night lighting is waaay too bright for my taste.

any way to adjust this in the lights section, such as: turn it red, or lower teh intensity or both?

any suggestions or links welcome. In fact while we are on night lighting, what about creating backlit instruments such as the nord 3202 ?

thanks y'all
brady
 
Find an aircraft with a VC light you like, open up the aircraft.cfg file and find out what effect it is calling for the VC light in the [Lights] section. Then open the aircraft.cfg file of the problem aircraft and change it's VC light line(s) to call the same effect.
 
got questions about how to move the vc light: what do the numbers in the config denote?
any way to change the color or intensity?
any links on lights?

thanks
 
You can move it by adjusing the coordinates in the lights section. As far as the brightness, check to see if there is more than one vc light with the same coordinate or close by. If so, remove one and see if that's better for you. Other than that, try a different vc_light as mentioned above.

LouP
 
Actually this could be a question of one of three; VC gauges, VC dome light, and or the '2D Panel' brightness.

The 2D panel brightness is adjusted at the bottom of the 'panel.cfg' file.

The VC dome light I personally find bothersome and will change it to run on the Strobes or other such circuit so that it runs seperately from the gauges in the VC. This is done on the 'aircraft.cfg' file in the lights section. There are many alternate 'circuits' you can use including landing lights, etc.

Brightness of the 'gauges' themselves in the VC (not 2D panel) are done on lightmaps. Some planes (usually freeware) will not have lightmaps on their gauges. If this does, then you would need to open the lightmaps for the gauges textures in the main texture folders and reduce the illumination (darken the texture) via a graphics program like Gimp (freeware) or Photoshop, etc, then resave in DXTBmp program in FS format. (You would also have to open (decompile) the texture in DXTBmp also before you could work on it in your graphics program).


On a side note, I discovered that the red nav stock light in FS makes for a great panel light in red. Perfect glow... Just have to hide the glowing ember of light inside the head of the pilot for exterior view modes. lol...

:d



Bill
 
I've been playing with these for a time and through trial and error came up with a few things. Always back up before changing things.
One. The colors and saturations are affected in the following way:

[Color] //red,green,blue//
Day=180, 180, 180 //overall saturation?//
Night=10, 41, 11 //2D panel face//
Luminous=10, 58, 10 //2D individual gauges if so designed//

This group is usually at the bottom of the panel.cfg. Changing the values changes the color contribution. I don't know what the ranges are.

As you play around don't forget to check how the day panel is affected too.

Two. The lines in the cfg lights, vc/cockpit affect long, lat, and vert positions respectively. You can use other fx files to light things up. I scanned likely fx files and assigned them to several light lines so I could see them all together. I prefer the "fx_vclight_GY_dark-green" and the "fx_vclight_deepred" but don't ask me where they came from.
Have fun.
 
I read in another forum that gaugeglow is only for 2d panels. still I may give it a shot!
looks like the 3d panels require the process Bill 'splained above.

still great fun tho...
 
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