Too true! Matching frame rate to native video refresh rate is always a good idea! The thing about CFS3 is that if it is running smoothly, you haven't got a high enough LOD or density setting in your scenerybudgets file!!
Seriously, though, with a good computer like Tailwind's, it just begs for tweaking of scenery files to get an amazing look. Sure it will run bog standard settings, but look what they did in OFF - gave you scenery budget options in the manager that can bring any computer to its knees. However it looks fantastic.
When von Oben's scenery becomes available, we will all want to tweak our computers to take advantage of the high quality tiles. We won't be able to blame low res dds tiles if our scenery looks cr#ppy...
BTW with my tweaked meshbuilderbudgets file (and a revised version I plan to upload), the look is improved if there is an attempt made to synchronise the various budgets.xml files and the meshbuilderbudgets file. The ETO files in the Assets folder are a good place to start, but I find that flying in mountains you get disconcerting effects as the terrain clicks into focus with higher resolution and more sceneryobjects as you get closer to it...
Hence back to Mongoose's original point - from my point of view, having a better computer offers the opportunity to tweak all the budgets files to try and get great looking terrain.