Two Seaters

C

Creaghorn

Guest
hallo,
yesterday my mates and i had to defend a ballon. after some time a couple sopwith strutters appeared and so i engaged one of them. though i was behind him at his 7 and quite below he shot me to peaces and i crashlanded. It seemed to me unusual a gunner can shoot that far below and behind because i always thought below was their blind spot. so i tried in quick campaign a roland and jumped to the gunner and i noticed i was able to shoot through my own wings and aileron without damaging myself (reminds me of sean connery in indiana jones and the last crusade). so i am wondering is the shooting angle historicaly accurate or is he simply shooting somehow through his aileron and probably fuselage?
 
I tried the same.
Attacked a Re-8 in a Roland from 6 low (blindspot). Got shot to bits and crash landed.
 
Eek! Sounds like a biggie for the next patch. We had this in IL2, and it was a cause of major frustration. Hope it's fixed in a patch before my copy arrives, bomber/observer killing is a main feature on the menu. :D
 
Talking of which, and I know this is a long shot (har har), but is it possible, in the SE5, to bring the Lewis gun down on it's mount and shoot it ala Schrage Musik? I'm guessing not but worth asking.
 
is it possible, in the SE5, to bring the Lewis gun down on it's mount and shoot it ala Schrage Musik?

I haven't tried it myself, but the FAQ says you can pull the gun down (I forget the command). It might even fire in this condition.
 
Talking of which, and I know this is a long shot (har har), but is it possible, in the SE5, to bring the Lewis gun down on it's mount and shoot it ala Schrage Musik? I'm guessing not but worth asking.

wasn't possible in P1 or P2 so i'm guessing not in P3 either.....it'll be a CFS3 hardcoded issue....shame though
 
I haven't tried it myself, but the FAQ says you can pull the gun down (I forget the command). It might even fire in this condition.

Sorry, that doesn't work, the pull down is just for effect and to give you an idea of the time it would have taken to reload a drum, but in real life it would have also involved standing up to do it while holding the stick between your knees! Are you all familiar with the case of the pilot named "Strange" who, while doing a drum change, fell out, but managed to hang on and get himself back into the CP and recover?

Maybe some day we'll have the ability to shoot up in OFF though...

I remember in Wings of Glory you could shoot up with the Lewis from the Se5a, it was pretty neat.
 
In the real world, the capability existed to fire the Lewis on a upward angle. But how many pilots actually did it, one or two perhaps ???

Snap shooting it wasn't, it had to be an aimed shot, while you flew ( HOW) ?

There was a Sopwith Triplane ( Field Modification 1 ) that featured a Lewis rigged to fire upward on a 45 degree angle
( must've suprized Lots of two seaters )

It was hard enough to reload, nevermind fire :kilroy:
 
Guns could fire downwards down the sides, and some craft down through holes or gunner positions but. Some mounts allow the gun to be quickly lowered then aimed down etc and where known we have put that angle in there, but CFS3 AI and you can fire through your craft (I think we'd have an awful lot of rudders shot off ;)). So either way it's not going to be ideal. Also good pilots/obs teams would now how to position craft to allow gunners to see down/around (using yaw/bank etc) so it's not unrealistic someone can still hit you. MOVE. You are a static blob if you just fly towards them, slice, cut, move keep yourself as a moving dot in the sky.
 
Guns could fire downwards down the sides, and some craft down through holes or gunner positions but. Some mounts allow the gun to be quickly lowered then aimed down etc and where known we have put that angle in there, but CFS3 AI and you can fire through your craft (I think we'd have an awful lot of rudders shot off ;)). So either way it's not going to be ideal. Also good pilots/obs teams would now how to position craft to allow gunners to see down/around (using yaw/bank etc) so it's not unrealistic someone can still hit you. MOVE. You are a static blob if you just fly towards them, slice, cut, move keep yourself as a moving dot in the sky.

Does the AI have magic eyes, or is it possible to sneak up on them under their blind spot and shoot them before the pilot starts yawing and banking etc?
 
My experience is that the AI probably do have 'magic eyes' and are all-seeing. I have no real facts to back that up, just never seen an indication otherwise in many hours of gameplay.

Back to topic, yes, it would be nice if the firing arc of the two-seaters is correct so we can re-create proper fighter techniques and attack from gunner blind-spot without getting shot through the floor boards etc. (I just received P3 now so haven't experienced two-seater attack yet).
 
The Magic AI

My experience is that the AI probably do have 'magic eyes' and are all-seeing. I have no real facts to back that up, just never seen an indication otherwise in many hours of gameplay.

Insomuch as the AI have to have a program que, they see you through all the computer stuf. Given that, bee verwe, verwe, carfool out there. I fly with Tac Display, 1/2 showing @ 1NM setting. This makes it mostly realistic for me, and what the PC has got going for AI, and a twenty year old pilot, and what he see's.

Cheers,

british_eh
 
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