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Updated Bf-109G-6 / R6 packages by Captain Kurt!

Shessi that is what I was thinking.

I think there is a warp bug with the DP pilots as well. don't they vanish if you warp? I can't remember.

They do look fantastic as is.

So no complaints here.

I don't thing I get close enough to see them anyways. Unless I'm flying that is.

I think I need to do some BOB and Euro installs. I want to fly these againt some Spitfires.
 
i've already alpha-out the PR pilot whit the 109s textured by Morton, i'll post you the concerned textures in a next post...
in facts, i've used the MW pilot with good results, in my humble opinion...
Best Luck to all,
Gius
 
Outdated prop discs

A good day to everybody!

I just wanted to bring to everybody's attention that, after opening all of Captain Kurt's Bf109G-series packs for my archiving purposes, I noticed not all of them contain my very recent update of Rebuffat's Bf109 blurred prop discs.

Some of them, now I don't remember which is which, have in their \texture folder a version of my textures dating back to 08/2005. I feel uncomfortable to take credit for those textures, since they belong to my very first experiments in prop disc texturing, when I didn't even know how to calculate the exact size of the disc contained in the *.mdl file. :dread:

Fortunately, Captain Kurt did include my latest WIP work in the majority of his beautiful packs, which I haven't uploaded yet, but I choose to send him at the beginning of last August, to complement the fabulous repaints he was still working on at the time. The difference between them can be easily spotted as my latest work features richer details, on top of being accurately centered, with the three-blade shape spacing exactly drawn according to an isosceles triangle geometrical configuration. That is, a triangle with three even sides, placing the angles at exactly 60[SUP]o[/SUP] degs from each other. I hate to admit it, but I discovered how to do it on my pc only few months ago. Before then, I relied on my eyesight only to determine the shape of a 3-blade propeller, with obvious lack of precision. My new 3-blade prop textures are all geometrically precise, this why I feel funny taking credit for something I did 9 years ago.....:dejection:

So, my suggestion to everybody is as follows:


  1. just scan the files included in each aircraft \texture folder and check the date of each "prop.bmp" file;
  2. discard the ones dated August 2005;
  3. replace them instead with the files dated the beginning of last August, 2014.
  4. Done!

All of these aircrafts share the same blurred prop disc texture file, so you can just copy over the newer files on the old ones with no problem. I hope you will all forgive my past inaccuracies, you can appreciate, from the newer prop textures Captain Kurt kindly included in his repaints, what's in store for the near future!

Cheers!
KH
:ernaehrung004:
 
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