ejoiner
Charter Member
Hi guys, I am starting a thread to capture any issues people are running into with upgrading to P3D 3.3.3.
I myself did the full uninstall/reinstall. (likely wont do that again after literally reinstalling about 15 orbx scenery sets.)
Main issue I am seeing so far:
Black clouds. Normal puffy white clouds turn jet black as my aircraft approaches them. Once I pass away from the black cloud it turns white again. I am assuming the "black" is an untextured cloud shape? I use REX Essential + Overdrive AND REX Texture Direct. So my clouds are 3rd party. Does not seem to matter whether I set the installed clouds to be DXT5 or 32 bit. Same thing happens. Also this does not appear to me to be shader dependent. It happens with default P3D shaders as well as the "realism shader pack". It also does not appear to be settings driven in the sim as far as I can tell. Clouds in the distance or high above are unphased. its only those clouds within a certain radius of my aircraft that turn black.
I will be posting this on the LM P3D site as well. will report any feedback.
Eric
I myself did the full uninstall/reinstall. (likely wont do that again after literally reinstalling about 15 orbx scenery sets.)
Main issue I am seeing so far:
Black clouds. Normal puffy white clouds turn jet black as my aircraft approaches them. Once I pass away from the black cloud it turns white again. I am assuming the "black" is an untextured cloud shape? I use REX Essential + Overdrive AND REX Texture Direct. So my clouds are 3rd party. Does not seem to matter whether I set the installed clouds to be DXT5 or 32 bit. Same thing happens. Also this does not appear to me to be shader dependent. It happens with default P3D shaders as well as the "realism shader pack". It also does not appear to be settings driven in the sim as far as I can tell. Clouds in the distance or high above are unphased. its only those clouds within a certain radius of my aircraft that turn black.
I will be posting this on the LM P3D site as well. will report any feedback.
Eric