Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATION
I spent a fair amount of time finding a balance between the animation textures, and the seawater.fx threshold levels. Too high and it starts to look like sea ice; too low and you don't see anything. The real pain was finding a set of textures that made the foam appear in somewhat random patterns rather than obvious lines. It turns out from looking at real examples of sea foam patterns they often do line in up in rows because of the wave frequency driven by steady winds.
I just looked at my MAW install and the copies I have of what I thought were the original water animation files I have archived are 256 x 256, colored blue, and the animation runs north to south. (Makes me wonder where these actually came from if they're not the original MAW files...)

It's a feature used by WOFF/WOTR, but is pretty simple for us to use as well.
