There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
I spent a fair amount of time finding a balance between the animation textures, and the seawater.fx threshold levels. Too high and it starts to look like sea ice; too low and you don't see anything. The real pain was finding a set of textures that made the foam appear in somewhat random patterns rather than obvious lines. It turns out from looking at real examples of sea foam patterns they often do line in up in rows because of the wave frequency driven by steady winds.
I just looked at my MAW install and the copies I have of what I thought were the original water animation files I have archived are 256 x 256, colored blue, and the animation runs north to south. (Makes me wonder where these actually came from if they're not the original MAW files...)
It's a feature used by WOFF/WOTR, but is pretty simple for us to use as well.