Daiwilletti
Charter Member
Just uploaded under CFS3 Other - Effects.
In my Ubisoft CFS3 DVD version (I don't know about the other earlier versions), the effects.xml file calls for a number of .tga textures. These should reside in the Effects/FXTextures folder. They don't.
Hence the uploaded textures. There may be some debate as to whether this is necessary as there are .dds textures of the same name IIRC. However to my fevered imagination when I added the .tga textures, stock CFS3 effects looked better - eg. the flash in the water as shells from invasion defenses hit the water. Darker smoke. Better stock wake effects.
This upload is one of a series required to fix things that are a bit wonky in stock CFS3. I've uploaded my take on some stock vehicles, for example. But when I get around to it some stock ships have errors too - the German cruiser needs a few slight mods to the xdp file for example.
A big improvement to stock is to make the non-functioning ground spawns work. Several of the ground spawn facilities (including AA and infantry) do not work so fixing the errors means that you get random flak installations (a nasty surprise) and other facilities intended for the original CFS3, but which do not populate the ground spawns because of some simple typos.
The big question is how much these stock errors have propagated into the massive and fabulous addons like ETO, MAW, PTO and RS. I've quickly checked the effects.xml for ETO and it has carried over the stock references to .tga files. So presumably the other theatre addons also may benefit from the .tga textures - there is no harm in bunging them in anyway.
Happy tweaking
In my Ubisoft CFS3 DVD version (I don't know about the other earlier versions), the effects.xml file calls for a number of .tga textures. These should reside in the Effects/FXTextures folder. They don't.
Hence the uploaded textures. There may be some debate as to whether this is necessary as there are .dds textures of the same name IIRC. However to my fevered imagination when I added the .tga textures, stock CFS3 effects looked better - eg. the flash in the water as shells from invasion defenses hit the water. Darker smoke. Better stock wake effects.
This upload is one of a series required to fix things that are a bit wonky in stock CFS3. I've uploaded my take on some stock vehicles, for example. But when I get around to it some stock ships have errors too - the German cruiser needs a few slight mods to the xdp file for example.
A big improvement to stock is to make the non-functioning ground spawns work. Several of the ground spawn facilities (including AA and infantry) do not work so fixing the errors means that you get random flak installations (a nasty surprise) and other facilities intended for the original CFS3, but which do not populate the ground spawns because of some simple typos.
The big question is how much these stock errors have propagated into the massive and fabulous addons like ETO, MAW, PTO and RS. I've quickly checked the effects.xml for ETO and it has carried over the stock references to .tga files. So presumably the other theatre addons also may benefit from the .tga textures - there is no harm in bunging them in anyway.
Happy tweaking
