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Urgent: Need some help from CFS2 aircraft model builders.

Well Captain you're still alive.I thought mavbe you got lost in the desert.I'm thinking of getting lost at sea soon.


Talon
 
It's all in the naming of the parts an with the texs crash.

I never figured out how to get the bullet holes to show ( some one did, just can't remember who right now), but as far as parts fallin off it's, in the part naming.

It's been so long since I messed with it that I'd have to go back an look at one of my old source files to get the right tags, but if I'm rememberin right you just use the tags from the FS02 sdk an it should work right.

Course, my memory ain't what it used to be either :isadizzy:

About the bullet holes it’s in FSDS2 and its simple if you know how it work’s :icon_lol:. About the damage model, I build the damaged part like the wings as second low poly wing where the damage texture is added, this wing is present all the time you cant see it because the poly’s are below the main model, so if the wing breaks apart, the damage model is visible. I unfortunately can’t figure it out how the damage textures are working at the MS aircraft’s

I can upload a FSDS2 bullet-hole sample next week.

wolfi
 
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