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USS Enterprise CV6 for AI Carriers

I'm pretty sure the FS9 version included some ai. It might be worth downloading it into a dummy FS9 install and seeing what can be extracted and used in FSX. There's also a Yanco FSX Hornet at SimV which has a mention of SBDs on deck.
 
Now another thing. As downloaded, the Yancos have an asSim.cfg but no Sim.cfg. I'm happy enough renaming the asSim to keep it out of the way and using your Sims, but what's the difference?
 
Now another thing. As downloaded, the Yancos have an asSim.cfg but no Sim.cfg. I'm happy enough renaming the asSim to keep it out of the way and using your Sims, but what's the difference?

What I did was rename the aasim (dropped the two a's in front) and used that.

Don't know why it was named that way.
 
Catapult aunch location?

So as usual, I'm late to this part. And worse yet, I'm looking to use the Hornet outside of the intended WWII context ... as a Korean War carrier stand-in. Yes, I know it's not an Essex-class boat ... I appreciate the lovely modelling detail and performance of the Yanco carriers - I don't care if you judge me ... :biggrin-new:

So having fixed the wake, speed, it's working quite nicely along the USS Fletcher and the UH-51 plane guard - and the wires trap perfectly. But is there not working catapults on this model? I've slewed and taxied the length and breadth of the forward third of the deck ... to no avail. Am I missing something?

thanks,

dl
 
Think it's an FS9 model DL so no built in cats. Need to use Rob B's RBCO gauge or natural brute force (I do with WWII and pre war planes) to launch. If you are in Korea era check out beautiful Valley Forge in the library here converted to FSX by Lazerus.
 
The Hornet (CV8) never had cats installed. She may have had them installed at some point if she would have not been sunk at Midway. So the Yanco Hornet does not have them. The Yanco FSX versions are native FSX models.
Michael Davies did release CV32 as freeware and is a Korean War Essex class boat. It can be found in the library here at SOH.

Joe
 
Thanks Ex - I'm past monkeying with RCBCO anymore, alas. But I somehow missed Laz's CV-45 conversion. I have his USS Boxer, which is pretty good - so I'll have to check out your suggestion.

I have Mr. Davies CV-32 already - thx.

Odd about the catapults. References I have read mention fitment of 2 x hydraulic flight deck cats and 1 x hangar deck cat ... and for that matter, references regarding the CV-6 appear to have two flight deck cats also, albeit at toed-in/converging angles ... Similarly on that model, no catapults appear to be present in the sim ...
 
Yeah.. both Boxer and Valley Forge are nice models (probably the same one repainted). There's a slight map misalignment on both on the hull map but not enough to be a problem..

koreantg.jpg


Wish I could get Mispillion to be less frame hungry:(

ATB
DaveB:)
 
Going back to what I posted earlier.......
Hornet did have 3 hydraulic catapults installed, the hanger deck one being removed. I searched for pics of the deck on her and can't find any. As for the Yanco boats they are not added to the models, and don't know if they can be added. (maybe with MCX?)
You would think if she had cats that they (Navy & AAF) would have used them to help launch the B-25's from her deck during the Doolittle raid.

Joe
 
This pic from the Doolittle operation shows the cats clearly. They didn't have the stroke length or the muscle to shoot a B-25 off the deck.
 
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The B-25 was a sturdy airplane and I'm sure with a few airframe modifications for hard points it could have been catapulted off a carrier, but not in April 1942. In postwar years with the introduction of the Midway class CVB's and modernized Essex class CV's with steam cats it would have been possible, as those ships operated the large AJ Savage and A3D Skywarrior attack aircraft.
 
The B-25 was a sturdy airplane and I'm sure with a few airframe modifications for hard points it could have been catapulted off a carrier, but not in April 1942.

That's rather what I thought. I don't know how powerful the catapults were, but I wonder about ripping the wings off! In FSX there are times when the airframe even of a carrier a/c gets overstressed on launch.
 
Thanks for confirming the cat thing - I was starting to wonder if I had lost a marble along the way ...

Since we're already O/T ... one B-25H (PBJ) was indeed navalised for both launch/recovery trials in 1944 ...

http://steeljawscribe.com/2007/10/05/flightdeck-friday-more-oddities

So, a real pity that neither the CV-6 nor CV-8 have operable catapults. What a bummer. Anyway - was a nice carrier to play with for a bit. Upwards and onwards ...

dl
 
Speaking of CV-6 I need some beta testers to check out some revised prewar deck textures I am working on. On my machine I am getting a lot of pixilation looking lengthwise down the deck. I need to know if it's my crappy GPU or the actual textures causing it.
Back up the original Ranway15_(CV5) dds file in your VEH_Yorktown_yanco_CV5AI Prewar texture and install the one below.
Any comments welcome.

EDIT: Oh well looks like I an too dumb to upload a zip file anyone interested just shoot me a pm and I will mail you the zip.
I hope.

EDIT:EDIT: Also too dumb to delete the bad zip ignore the zip file it's all weird.


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gradyhappyg,
Your attachment works. :wavey:Tried it out and think it looks good in my sim. Hope to see you do the same for Lexington, Enterprise
and Hornet. Maybe even repaint Lexington to look like her sister Saratoga.





Joe
 
Thanks for the feed back Joe. Funny when I tried to download the attachment in IE to test it all I got was some goofy looking text document.
Working on doing the whole Yanco prewar carrier fleet US side first.
Some Wip shots.

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My entry for Enterprise (3 pack of carriers from Simviation named: Pilotable-Triblepack-Midway-aircraftcarriers). I removed panel and aircraft.cfg. Created new 'sim' txt file.
It works now with TacPack.

[fltsim.0]
title=Sh_Aircraftcarrier USS Enterprise
model=
texture=1942


[General]
category=Boat


[General]
category=Boat


[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=-11.5 //feet, altitude of CG when at rest on the ground


[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.1, 0.1 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.1, 0.1 //Time constant (effects responsiveness), and max acceleration (Gs)
//SternPosition = 90


[Effects]
wake=fx_wake_carrier
water=fx_spray
wake=fx_US_Enterprise_Yanco_Wakensmoke
 
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