I've been last couple of weeks working with Piglet's A-1J Skyrider, modifying it for more precise performance and adding RealEngine addon features to it. After that I decided to edit gauge graphics to give them a bit glass-like reflection and loved every moment with the whole project. I even asked and have Piglet's permission to upload edited files to SOH, when I'm done and satidfied with the results.
So, most of the gauges were easy, just some photoshopping and you are good to go. But with rotating gauges, I've ran in to trouble. Of course, if I add static reflections to .bmps used rotating gauges, like I did with static gauges, they look quite silly when turning as reflections turn also. I've tried to create another .bmp to rotating gauges that are static and do not rotate with rest of the gauge giving the desired effect. However, I seem to get either fully opaque texture over gauge or something that is completely invisible. What am I doing wrong?
Here is the screenshot and you can see some of the non-rotating gauges I've edited and fully opaque HSI second from the right down:
I've tried to fiddle with different alphas to get it done, but it seems to be opaque or nothing at all. I created a special texture for reflection (HSI_Card_reflection.bmp) and added this to as element to the HSI gauge .xml:
</Element>
<Element id="Element">
<FloatPosition>11.000,0.000</FloatPosition>
<Image id="HSI_Card_reflection.bmp" Alpha="True" Name="HSI_Card_reflection.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
Any ideas?
So, most of the gauges were easy, just some photoshopping and you are good to go. But with rotating gauges, I've ran in to trouble. Of course, if I add static reflections to .bmps used rotating gauges, like I did with static gauges, they look quite silly when turning as reflections turn also. I've tried to create another .bmp to rotating gauges that are static and do not rotate with rest of the gauge giving the desired effect. However, I seem to get either fully opaque texture over gauge or something that is completely invisible. What am I doing wrong?
Here is the screenshot and you can see some of the non-rotating gauges I've edited and fully opaque HSI second from the right down:
I've tried to fiddle with different alphas to get it done, but it seems to be opaque or nothing at all. I created a special texture for reflection (HSI_Card_reflection.bmp) and added this to as element to the HSI gauge .xml:
</Element>
<Element id="Element">
<FloatPosition>11.000,0.000</FloatPosition>
<Image id="HSI_Card_reflection.bmp" Alpha="True" Name="HSI_Card_reflection.bmp">
<Transparent>True</Transparent>
</Image>
</Element>
Any ideas?