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VEAO P-40 KittyHawk

Phantom88

Charter Member
Q & A with MudSpike about the upcoming P-40 for DCS
http://www.mudspike.com/qa-with-veao-p-40f-preview/

Gibbage Rocks!!

Q11: Here is a question aimed at Kevin “Gibbage”, VEAO’s interior cockpit artist. There seems to have been a major overhaul for the P-40’s interior cockpit. The textures look much crisper, and the some parts of the model seem to have been completely reworked. What steps were taken in order to improve the internal cockpit?
[Kevin] The cockpit got a complete texture overhaul, with almost nothing remaining from the old textures. We used new, advanced software for procedural weathering using Quixel Suite, and baked in advanced lighting and shadows using Vray. Not only that, but we fully took advantage of DCS’ new PBR shader with full normal mapping. All this was done using 4K textures over 2K textures for ultra-sharp detail on computers that can handle it, while retaining the ability to lower the details back down to 2K for those who can’t, while still keeping a great look and feel. It’s not just about how the cockpit looks, but also about how it reacts to changing lighting conditions. As you maneuver the plane, light will glint off of subtle scratches in the paint, down to bare metal! Even small details down to the stitching of the leather head rest have gotten special care. I also studied the way pilots would enter and exit from the real aircraft to know where to put extra weathering, wear and tear throughout the cockpit.
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