• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Vegetation Question

falcon409

Moderator
Staff member
This is for anyone who has any insight into how people who actually know what they're doing, get grass and shrubs to display without the white "halo" effect in the example below.

grass-2016-feb-1-001.jpg


I have played with the "Material Settings" in MCX and it seems that setting "Assume vertical normal" to "True" is the culprit, however if I set it to False the image gets much darker and doesn't look natural when placed in the sim. The general appearance and color is just what I'm after, but I'd like to be able to maintain that and still remove the white outline.

I know someone is thinking, "well dumb butt just lighten the original". I tried that but the shafts on these stalks are fairly thin and any lightening in that way causes them to disappear by the time they go through the 3D build and then finally compiled. Also, these are flat/double sided planes arranged to give the appearance of 3 dimensional grass. In the sim it looks pretty convincing.

Anyway, any help will be appreciated.
 
This is for anyone who has any insight into how people who actually know what they're doing, get grass and shrubs to display without the white "halo" effect in the example below.


I have played with the "Material Settings" in MCX and it seems that setting "Assume vertical normal" to "True" is the culprit, however if I set it to False the image gets much darker and doesn't look natural when placed in the sim. The general appearance and color is just what I'm after, but I'd like to be able to maintain that and still remove the white outline.

I know someone is thinking, "well dumb butt just lighten the original". I tried that but the shafts on these stalks are fairly thin and any lightening in that way causes them to disappear by the time they go through the 3D build and then finally compiled. Also, these are flat/double sided planes arranged to give the appearance of 3 dimensional grass. In the sim it looks pretty convincing.

Anyway, any help will be appreciated.

PM me Ed.....
 
Last edited:
Back
Top