May I ask what you guys model in? I have been a long time maya user and getting clean surfaces with the gear openings, exhaust trough and oil cooler vents is just a horrific nightmare. Cutting opening in curved surfaces in maya, especially if there are tight corners is nearly impossible to do without destroying the surface continuity.
So I would dearly like to know what modeling software you use and the general workflow. I have been contemplating switching to a real surfacing program like rhino, inventor, alias, solid works etc. and then meshing the nurbs surface data. But it's all guesswork and I'd like to avoid running down to many rabbit holes in search of a proper set of apps and work flows.
Regards,
Rick Mulawa