Just an FYI. . .As soon as this last video is done encoding and zipped I'll be uploading the first 4 in this series on generating photoreal ground textures with SBuilderX. I feel it's necessary to say that these are narrated/explained based on my way of doing the process. I don't doubt that there will be those who feel there are mistakes/contradictions/inaccuracies, etc. I understand that and if there is a blatant falsehood please bring that to my attention. . .it was not intentional. Otherwise accept them for what they are. . .a contribution to the community that will hopefully lite a fire under others who have wanted to learn how to do this sort of scenery enhancement. Thanks.