They are less sucky when you can see them. Do this;
In the CFG find the lights section, it will look like this (from the same C-208 example)
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -12.80, -25.98, 2.72, fx_navred ,
light.1 = 3, -12.80, 25.98, 2.72, fx_navgre ,
light.2 = 3, -38.62, 0.00, 1.84, fx_navwhi ,
light.3 = 2, -13.17, -25.98, 2.72, fx_strobe ,
light.4 = 2, -13.17, 25.98, 2.72, fx_strobe ,
light.5 = 1, -36.20, 0.00, 9.15, fx_beacon ,
light.6 = 4, -9.49, 0.00, 0.98, fx_vclight,
Right below these add:
light.7 = 3, -12.80, -25.98, 2.72, fx_navred ,
light.8 = 3, -12.80, -25.98, 2.72, fx_navred ,
light.9 = 3, -12.80, -25.98, 2.72, fx_navred ,
light.10 = 3, -12.80, -25.98, 2.72, fx_navred ,
Now copy and paste the bold numbers with commas from the contact point section as shown and paste them into the four new light entries. 4's are floats. They numbers give spatial coordinates- fore/aft, left/right, up/down.
point.4 = 4, -4.00, -5.250, -5.600, 1600, 0, 0.00, 0.0, 0.85, 2.5, 0.65, 0.0, 0.0, 0, 0.0, 0.0
point.5 = 4, -4.00, 5.250, -5.600, 1600, 0, 0.00, 0.0, 0.85, 2.5, 0.65, 0.0, 0.0, 1, 0.0, 0.0
point.6 = 4, -26.35, -5.250, -4.800, 1600, 0, 0.00, 0.0, 0.95, 2.5, 0.65, 0.0, 0.0, 2, 0.0, 0.0
point.7 = 4, -26.35, 5.250, -4.800, 1600, 0, 0.00, 0.0, 0.95, 2.5, 0.65, 0.0, 0.0, 3, 0.0, 0.0
light.7 = 3, -4.00, -5.250, -5.600, fx_navred ,
light.8 = 3, -4.00, 5.250, -5.600, fx_navred ,
light.9 = 3, -26.35, -5.250, -4.800, fx_navred ,
light.10 = 3, -26.35, 5.250, -4.800, fx_navred ,
Now re-load the aircraft and when you turn on the lights you will see a red dot where the float contact points are. They are harder to set than wheel points but some trial and error will yield good results. Remember to change both sets of numbers each change you try. And beware that a single period, comma, or anything else out of place can make planes do silly things. Good luck.