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WAMA test for Prepar3D V4

jmfabio

Charter Member
Hi all!

This is for those who use prepar3D V4. It has been reported that taxiways don't show correctly. The taxiways for Wama (included) and Pitoe are drawn using ground polygons. The taxiways (really the taxipaths?) have been set so that they show no lines, no lights, no surface, and no detail and are only 1 foot wide. This works well in FSX. I solved the problem with progressive taxi. It now works.

I ask those that use Prepar3d in any version test this for me and report back any problems, comments or criticism. I am very excited about doing this project. It is my endeavor that any that want to use it would be able to use it without problem.

Waiting to hear.

Joe

attachment.php
 

Attachments

  • Wama_WWII.zip
    7.9 KB · Views: 0
Can not test for a few days but if you use GPs you would probably have no issue. I'll try to test and let you know.
 
If this is what you want to show then it seems OK:

u1LeEYr.jpg

Thanks Dimus,
I will have to see what is wrong because taxiways to the south (left of the lower runway) and to the north in the middle are not showing. They are drawn as ground polygons and flattened. It shows well in FSX (mine anyway) and is strange that only some of them show in Prepar3d. if you don't mind, when you get a chance, if you would open the bgl in ADE, You should see the entire taxiways and hardstands. If you don't, them maybe I need to re-attach the file.

I would also like to see some one try it in their FSX please.

Thanks, Joe
 
I can also try it in FSXSE. Are you sure you posted all files compiled by ADE?

Also is the runway on the left the sim's default one? If you do not want it to show you have to exclude it.
 
I can also try it in FSXSE. Are you sure you posted all files compiled by ADE?

Also is the runway on the left the sim's default one? If you do not want it to show you have to exclude it.

Would you do that please? In the attachment (Wama_WWII) in the original post I included the ADEX bgl which is the airport and taxiways and the ADEX_CVX bgl which should be the flatten and excludes etc. I did not upload the objects bgl.

The strip on the right in the picture (the single one with no taxiways is the default) is replaced by my own Pitoe field which is not included in the attachment. The reason they are done as separate airports is because they are at two different altitudes.

I appreciate your effort in helping me get this straightened out.

Joe
 
Here's a shot in FSXSE. The difference is that my FSX install is pure default while P3D has ORBX global + Vector.

Z3JyDb8.jpg
 
OK, I checked your bgl in ADE. The taxiways are not Ground Polygons, they are aprons. Ground polygons are a different kind of thing. You can read about them and how you can use them in the ADE manual.

Anyway the solution is simple. The ones not showing in P3D need to have the check boxes ''Draw Surface'' and ''Draw Detail'' checked in ADE. The ones showing have those checked. Double click on them in ADE, check those boxes and you're done.
 
OK, I checked your bgl in ADE. The taxiways are not Ground Polygons, they are aprons. Ground polygons are a different kind of thing. You can read about them and how you can use them in the ADE manual.

Anyway the solution is simple. The ones not showing in P3D need to have the check boxes ''Draw Surface'' and ''Draw Detail'' checked in ADE. The ones showing have those checked. Double click on them in ADE, check those boxes and you're done.


Thanks Dimus for checking that out. My mistake about the ground poly vs apron. This is the first time I am using ADE. I will go back and check the surface and detail check boxes. My thought is that if some showed and some didn't in Prepar3d once I check those boxes for surface and detail, then all should be good.

Now having it blend in prepar3d with Orbx will require a different skill set for me. But I think we can get there.:biggrin-new:

From you FSX SE pic all looks good.

Thanks again,

Joe
 
OK, I checked your bgl in ADE. The taxiways are not Ground Polygons, they are aprons. Ground polygons are a different kind of thing. You can read about them and how you can use them in the ADE manual.

Anyway the solution is simple. The ones not showing in P3D need to have the check boxes ''Draw Surface'' and ''Draw Detail'' checked in ADE. The ones showing have those checked. Double click on them in ADE, check those boxes and you're done.

Yep! That is what was wrong. I went back and made sure the check boxes for draw surface and detail were checked.:encouragement:

Thanks for your help Dimus.

Joe
 
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