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    Library How to

Wanted Scenery with dynamic lighting

gray eagle

SOH-CM-2024
Interested in trying other sceneries (airports) that feature dynamic lighting that features hangers with lights the illuminate aircraft parked inside or on tarmac.
I came to the dance a little late on the Dynamic lighting concept. I hear that P3Dv4 supported it first. At that time I was withP3DV3 which did not support
DL. I have KSAN from LATINVFR which does support DL and looking for other airports large or small pref freeware but payware is okay. I bought KMEM from
FSDT back in 2016 and they don't support DL (which I found out the hard way).
 
My (Milviz/payware) KBAB has a lot of DLs both inside hangars and outside.

06.jpg
42.jpg

If you're a bit patient it is coming for MSFS too. The effect there is even better.
 
My (Milviz/payware) KBAB has a lot of DLs both inside hangars and outside.

View attachment 85088
View attachment 85089

If you're a bit patient it is coming for MSFS too. The effect there is even better.

Thanks for the tip. I was about to post another thread about how on some sceneries where any aircraft parked inside lighted hangers or near lighting on tarmac
do not illuminate - They are just dark. I've seen chatter on P3D site about that and some/most seem to claim that the dev of that scenery did not use dynamic
lighting. I seem to agrees as I have LATINVFG KSAN and parked aircraft near lighted tarmac areas do illuminate. Examples

This is a freeware airport in UK Briggin hill EGHB a- freeware at avsim - in night setting
Capture.jpg



Same place switiched to day mode.
Capture1.jpg


Latin VFR KSAN night mode.

Capture3.jpg


I do have Dynamic lighting enabled and did refresh my shaders
 
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Apparently the freeware EGHB does not use dynamic lights but only night textures to "fake" the lights. Much easier on frames and works great but does no illuminate objects.
 
Apparently the freeware EGHB does not use dynamic lights but only night textures to "fake" the lights. Much easier on frames and works great but does no illuminate objects.

Thanks for the input. So from the screens I've posted it's the scenery (devs) and not P3D issue. I've been surfin' for airports that do support DL and not finding anything
that fits that criteria.
 
Apparently the freeware EGHB does not use dynamic lights but only night textures to "fake" the lights. Much easier on frames and works great but does no illuminate objects.

Some further experimenting in that hangar at Biggin bears this out. My original post in another thread was probably taken at dusk so the aircraft was a bit more lit up.

Night

W5xDcOb.png


Dusk

My3EMjL.png
 
Have no issues with KSAN at night. I don't use Tomato or other "shade enhancers" either.
I'm inclined to believe it's the Dev's incorporation of true DL in their sceneries.
Notice the reflection of the overhead lights off the aircraft fuselage. Don't see that in ^.
I'm interested in effects such as this with other airports (big or private)


Capture.jpg
 
Beale certainly does have Dynamic lighting. I may be wrong, I haven't tested it, but for DL to work doesn't the aircraft need PBR textures, as well as the scenery having DL set up?

KBAB1.jpg
 
Beale certainly does have Dynamic lighting. I may be wrong, I haven't tested it, but for DL to work doesn't the aircraft need PBR textures, as well as the scenery having DL set up?


I don't think so, as I use non PBR aircraft in P3D V4.5 at airports that support DL and the lights will illuminate non PBR aircraft just the same.

Case in point:

Capture.jpg
 
Have no issues with KSAN at night. I don't use Tomato or other "shade enhancers" either.
I'm inclined to believe it's the Dev's incorporation of true DL in their sceneries.
Notice the reflection of the overhead lights off the aircraft fuselage. Don't see that in ^.
I'm interested in effects such as this with other airports (big or private)

It is definitely the Dev’s choice, nothing to do with your settings. Also the illumination effect works on objects regardless of PBR.

Just to clarify, dynamic lights are effects that create the illumination around them or on the surfaces they are pointed at if they are defined as “cones”. They also bring out the bump map details on materials that have them. They do not create shadows unfortunately as you can see below the plane.

The light “flashes” you see on the lamps and you see reflected on the plane surface are either different effects or modeled objects.

DLs may be hard on frames on older rigs so devs try to keep them minimized and use night textures when there is no need to illuminate objects.
 
I don't think so, as I use non PBR aircraft in P3D V4.5 at airports that support DL and the lights will illuminate non PBR aircraft just the same.

Case in point:

Thanks for clarifying that, I'd been wondering if that was the case, but never got around to testing it as I keep P3D as stock as possible (except for Beale of course!).
 
I would recommend my RAF Brüggen, which comes with DL in most hangars and shelters, aprons, HAS areas etc.
Big hangars and all open HAS have tons of stuff inside which is illuminated by DL...







 
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