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Waterfall

Quax d. Bruchpilot

Charter Member
My little prob. That I have a little waterfall near Towerbridge in London. Its the same prob as in FS9 and FSX . Has any body an idea how to solve this ? I have version 2.4
Greets Andi

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Guys,

My friend Quax here has the same problem as the one that used to exist in FSX (expecially on lower end rigs).

Quax runs P3D on a laptop (which is pretty impressive to me) and all of a sudden, the same problem arises as with FSX.

There must be a fix for this.

Quax, are you running P3D with the latest hotfixes? Mail me so we can find out together!

Cheers,

Johan
 
There is a fix. Search Avsim for: fsx_modified_terrain_cfg.zip How you apply it to P3d I wouldn't know.
 
The aforementioned terrain fix by Richard Ludowise and F. Tirado replaces the terrain.cfg.

But be careful!

If you have any FTX / ORBX stuff or the like that adds custom scenery elements (new vector elements or autogen etc) you can't just replace your old terrain.cfg. Your ORBX/FTX etc scenery won't function anymore.
In case you already have a third party modified terrain.cfg, you have to merge these files or deinstall the third party addons, switch the default terrain.cfg with the fixed one and then reinstall the addons over fixed terrain.cfg.

Hope that makes sense.

In any case, back the present (working) version up to a safe place.

Cheers,
Mark
 
Thanks for the timely caveat Mark! I seem to remember that I copied and pasted the additional entries above the fixed terrain.cfg. As Mark says back-up your existing cfg.
 
No problem, Roger. :ernaehrung004:

One more tip:
If one merges entries of the terrain.cfg, one has to take into account that the entries are numbered. There are the serial numbers throughout the entries starting at zero and a counter that represents the sum. These number must match! Expecially the counter, which has to be the highest entry number plus one, since the entries start at zero.

If you produce an error here (non consecutive numbering, sum not correct) the sim won't run anymore.

It's actually not too difficult, but there's no margin for any errors.


Cheers,
Mark
 
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