Waterfowl won't float

Mick

SOH-CM-2024
I was browsing through my backup files when I came upon the FS2002 Grumman G-73 Mallard by Gary Davies, FSAviator & Dave Haskell and I thought I'd see if it works in FS9. After fixing a couple minor issues like engine stalling I taxied out and took off. It handled well on the ground and in the air, but on contact with water FS detected a crash.

I tried landing softer but that didn't help. I tried taxying down a seaplane ramp and FS9 still detected a crash as soon as the plane contacted water. I tried slewing into position on the water and as soon as I came out of slew mode FS detected a crash. The plane is severely allergic to water!

I booted up FS2002 and tried the plane in that sim. It handled poorly on the ground and worse in the air, but it was perfectly happy on the water.

What could make a plane float in FS2002 but not in FS9? More to the point, how can this be fixed? Or can it?
 
Sounds like contact point issues. Take a look at the setting for the max impact speed (4th number in the float lines) and make sure they are set fairly high...I have found that setting them to 2500 is a good place for them to be. Also make sure that there aren't any Scrape points set too low, too close to the water.

OBIO
 
as far as I know it can't be fixed, many many people have tried and with no luck, had it in 2002, in fact was one of his testers for it, but he didn't upgrade it for FS9 and got out of the business.
 
Thanks for the info!

I wonder what could make a model float in FS8 and not in FS9. I thought water was pretty much the same in both sims. Apparently not...

I guess we can do like they do in the real world with aging amphibs, and just fly it from land runways...
 
What happens if you turn crash detection off ??? Does it go bouncing all over the place ???

Stefan

Yes, that's what happens if crash detection is turned off! The plane would be bouncing and jumping all over the place, the only way to stop it is to go into slew to reposition the aircraft.

Sounds like a contact points issue to me. I think it might be the scrape points. See if you can slash out the scrape points in the aircraft cfg's contact points section, then go back to FS9 and see what happens. If it has stopped bouncing about then it would seem that the points need readjusting.
 
A sad but true situation. This has been addressed here and elsewhere and there is no solution, which is too bad as it is the only Mallard made and not a bad one at that.

Bill Lyons made a Turbo Mallard for FS9 that from this screenie looked almost finished, but am told it's been wiped from his HDD and gone forever without ever being released.:banghead:
 
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