We're rolling out the "Barrel" for Christmas

bazzar

Charter Member 2018
We've had an F3F-2 in the inventory since 2001. Now we are delighted to announce a totally new, completely remastered version for MSFS. Lots of new detail and inclusions, fully functional cockpit and a function al tailhook for carrier landings when they arrive.

"GULFHAWK" the F3F-1 based racer/ display special built for Al Williams in the late '30s is also part of the package.

There's also a full digital WWise soundpack for BIG Wright Cyclone music.

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We'll probably miss this year but remain hopeful. We await a beautiful sound pack being engineered by the best. We just have to be patient as he is VERY busy.:engel016:
 
We'll probably miss this year but remain hopeful. We await a beautiful sound pack being engineered by the best. We just have to be patient as he is VERY busy.:engel016:

If its just the sound pack I would be very very very very happy with no sound at all (or some very basic default) until the next release if we could get the DC-3 out this year.

This year if it kills me. And it probably will...:dejection::engel016:
 
Yeah, but if it doesn't sound louder when you open the windows, you can expect two dozen messages on the official forum complaining. So, probably best to wait rather than giving those guys an easy target. This way they'll have to search the back of the plane's interior for a texture that doesn't meet their standards. :)
 
As the person behind the help desk email, I can categorically say, without a shadow of a doubt... that we will be waiting for the sounds.
 
As the person behind the help desk email, I can categorically say, without a shadow of a doubt... that we will be waiting for the sounds.

The sounds of the DC-3 are one of it's character 'characteristics', & releasing without them would no doubt inundate your email with complaints.
I am curious as to how the Gulfhawk, [which, btw, looks magnificent], managed to get its 'full digital WWise sound pack for BIG Wright Cyclone music', before the DC-3?
Was it further along in the AH production schedule than the DC-3?
T43
 
The sounds of the DC-3 are one of it's character 'characteristics', & releasing without them would no doubt inundate your email with complaints.
I am curious as to how the Gulfhawk, [which, btw, looks magnificent], managed to get its 'full digital WWise sound pack for BIG Wright Cyclone music', before the DC-3?
Was it further along in the AH production schedule than the DC-3?
T43

I wouldn't expect a Wwise sound engineer to have any previous experience with flight simulators, even if they've worked on other games before, so it makes sense for them to learn the ropes on a smaller project like the Gulfhawk than be thrown in at the deep end with a prestige product like the DC-3.
 
Yeah, but if it doesn't sound louder when you open the windows, you can expect two dozen messages on the official forum complaining. So, probably best to wait rather than giving those guys an easy target. This way they'll have to search the back of the plane's interior for a texture that doesn't meet their standards. :)

Sound attenuation is/should be a standard in MS2020. It's good people are raising their standards.
 
As the person behind the help desk email, I can categorically say, without a shadow of a doubt... that we will be waiting for the sounds.
Not that I am counting rivetss, but the rivets in the screenshots look a bit too large compared to the actual aircraft. Maybe I am mistaken?
 
The sounds of the DC-3 are one of it's character 'characteristics', & releasing without them would no doubt inundate your email with complaints.
I am curious as to how the Gulfhawk, [which, btw, looks magnificent], managed to get its 'full digital WWise sound pack for BIG Wright Cyclone music', before the DC-3?
Was it further along in the AH production schedule than the DC-3?
T43

Simple maths really. One engine requires 1 RTPC check ( well as many as you want but we're basing ours on the engine rather than other factors ) 1 reverb setting. Your camera doesnt move too much to get into the copilot seat... cos there isnt one.

2 engines require understanding and implementing doppler frequency checking. at least 3 RTPC game parameter checks ( eng 1 on only , eng 2 on only and both on would be the minimum ) but for example you put the left engine mixture to full as you have a perceived issue with the right engine and need to maintain your speed. That engines sound is not only going to be louder but of a different frequency and its SIMVAR_COMBUSTION_SOUND_PERCENTAGE will of course be different to the other side and that will have an effect with the stock shared set REVERbs. So do you make a different reverb ? Or you put the blower on the right engine and not on the left ? A different sound /reverb / highpass/low pass filter again.

Camera changes ? So you go into the copilot side. Pretty sure you would expect the sound to come more from the right speaker at a greater volume but also greater pitch. That requires a different spatial positioning setting.

Then you have the big chestnut. The one that we get the most "comments" about. OVerall volume. but that is a post for a different day .

As for production schedules we no longer comment.

Hopefully that helps as to why a sound set for a development might take longer than another. Its the same for all facets of a development to be honest.

Cheers.
 
I think Christmas is wrapping up in Australia, but I'm hoping we might still see this one before the new year! :santahat:
 
We just ran out of time I'm afraid. We've got a couple of things still to do and then she'll be out. Have a great Christmas everyone.:very_drunk::engel016:
 
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