Westland Whirlwind

Westland Whirlwind 2026-08-20

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Some lighting effects and a dynamic reticle.

<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b1"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="gun_grp1b1"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-6.7" PosZ="-0.9" PosY="-0.15" MinVel="39" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="6.7" PosZ="-0.9" PosY="-0.15" MinVel="39" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_l" />
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="UK_RAF_ETO-_gunsight" PosX="0.000" PosZ="-0.85" PosY="0.455" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>

I also found a way to make the mirror reflective.
Hex Edit to add FF at address:
E0A for Main m3d
5B6 for Cockpit m3d
 
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