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What Makes CFS2 Fun After almost 14 years.

bobhegf

Charter Member
It is the people and this sight and the ideas we have not only for missions but also how to improve scenery and game play.
 
Also...

First I want to say hello to every body here since a lot of time without posting. (something caught my atention).

I was enjoing the Worlds of tanks game. This game has a 70 million of players online over the world , and you know that I like the multiplayers sessions, I like this online game but I got bored quickly (that took a month to me), so now I ´m wonder to my self why ? and I believe to know Why: VERSATILITY

In CFS2 u can play alone agaist a machine ,to play historical missions or campaigns , u can also fight in multiplayer sessions; u can make a wonderful collections of planes and skins and fly them , and all this u can improve it.
U can share with all a comunity about this, what more?:mixed-smiley-010:
Cheers
Mario
 
My two cents...

It's CFS2 possibility to tweak and tinker just about anything around it that fascinates me.

It's a great spur to any aviation buff's creativity, a very low-cost effective tool for spending satisfying free time in a healthy way. Passion and involvement come and go, I burned out several times on it, but I always returned to it.

It is also a great learning tool of dramatic history events. I was told recently that someone among us, a professional history teacher who shall go unnamed to respect his privacy, uses it as a didactic tool to teach his pupils how air power influenced the course of human conflicts.

One can even learn to fly real airplanes with CFS2, I did!

It's definitely a love affair!....:couple_inlove:.....:very_drunk:

:biggrin-new:

Cheers!
KH
:ernaehrung004:
 
BEACHING AN AIRCRAFT UNDER DIRESS !!

[WEIGHT_AND_BALANCE]

reference_datum_position=0.0, 0, -0.2

// (feet) distance from FlightSim Reference position:
// (1/4 chord, centerline, waterline)

Now the above is an interesting , Observation , that
deserve,s a mention in dispatches ,

Thanks to Scott Johnson - B-24Guy - My P-47 d
was already equiped with Belly in Modification ,
4 lines in the CFG added to 10

and the 1% Team for teaching us how to use Prop
Feather , To stop a prop to safely Belly in ,

Provided your airfile reads
510 / Prop Min RPM =400.0
( works on Cfs-1 Airfiles )
and any CFS-2 you can,t get to Prop Stop !

I was persuing an issue with a shaky aircraft ,
on sim load up , Contact Point,s ? Spring Load ?
Dampening values ??
After 5,000 Lbs added , Or so I thought ,!!
Using Leiston airfield as a long run take off
point for the P-47 ,
I failed a couple time,s , not getting the
gear back down , pancaked in so to speak ,
Didn,t go Boom , fact was prop was still
operating , Humn Belly in mod a bit off
I thought , Second time I hit the water ,
and thought Boom ! But no I bounced ,
Skipped if you like , Then went boom !
Shakes the head , My eye,s playing games
with the cirribrial process ,,

Back to air and a delibrate water skim
pass ,, Hot Damn , you can bounce , the
aircraft and run a prop through water ,
and not go boom , The only thing missing
was the Fx from the water splash ,,

That has to be the Cfg water line setting
you dumby ,
Humn does it work for landclass too ,
Yes Sir ,, it does ,, You can
skip bounce from flat terrain ,
Underline Flat Terrain though !!
And of course if you miss judge the skip
angle , your in a million pieces !!
Well at least you can set her down on
water with a prop running , till she
starts to sink ,

Probably a combination of the Belly in Mod
+ Waterline setting ,
your milage may vary ,

Foot Note
Turned out Only Leiston causes the shakes
Tryed the P-47 on different airfields ,
It,s fine , on others ????
 
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