TheOptimist
Banned
(Apologies if this has already been done. I've searched fairly extensively.)
With the dissolution of the ACES studio, and Microsofts hesitation to announce anything whatsoever in terms of future developments, where will flight simulation develop from here? I know a few of the ACES team have started their own company, and there are other simulators available (X-plane being the closest example) but without the backing of a huge company like Microsoft it's hard to see much scope for massive improvements.
I think the mainstay of the problem is that as technology and expectations progress the process becomes less and less cost effective. Long gone are the days when every airport was a light coloured gray bit inside a big green bit. Now some poor sod has to go through 24,000 airports, putting a tower in the right place, putting numbers on the runways, getting the correct thresholds etc.
Obviously the role of third-party payware and freeware developers is huge - but I think to truly progress there have to be much more substancial changes. Things like completely redoing the flight characteristics, reworking the graphics engine etc. As much as I love FSX I absolutely can't believe it's nigh on impossible to sideslip your standard aircraft....
Payware and freeware have limitations though, each little download is a big chunk of data and if you wanted to improve across the board you could happily install 200gb's worth of improvements and still not really get anywhere.
Are there any developers out there who would take on these challenges? Is it even legal for them to do so? Is there anyone who would have a proper crack at a completely new flight modelling system?
And if they could make it freeware that'd be lovely
With the dissolution of the ACES studio, and Microsofts hesitation to announce anything whatsoever in terms of future developments, where will flight simulation develop from here? I know a few of the ACES team have started their own company, and there are other simulators available (X-plane being the closest example) but without the backing of a huge company like Microsoft it's hard to see much scope for massive improvements.
I think the mainstay of the problem is that as technology and expectations progress the process becomes less and less cost effective. Long gone are the days when every airport was a light coloured gray bit inside a big green bit. Now some poor sod has to go through 24,000 airports, putting a tower in the right place, putting numbers on the runways, getting the correct thresholds etc.
Obviously the role of third-party payware and freeware developers is huge - but I think to truly progress there have to be much more substancial changes. Things like completely redoing the flight characteristics, reworking the graphics engine etc. As much as I love FSX I absolutely can't believe it's nigh on impossible to sideslip your standard aircraft....
Payware and freeware have limitations though, each little download is a big chunk of data and if you wanted to improve across the board you could happily install 200gb's worth of improvements and still not really get anywhere.
Are there any developers out there who would take on these challenges? Is it even legal for them to do so? Is there anyone who would have a proper crack at a completely new flight modelling system?
And if they could make it freeware that'd be lovely
