falcon409
SOH-CM-2022
I have completed the scenery which also includes the Bomb/Gunnery Range at El-Uotia. Richard (tgycgijoes) is adding sounds and the American flag via SODE and once that's complete I plan to upload to the Warbirds Library.
In FSX everything is fine, AI Traffic operates as it should with F-100's flying TNG's in the pattern, flying out to Malta or El-Uotia and C-47's flying supplies to El-Uotia daily. However in P3D_V4.5 the F-100's are invisible when viewed up close but become visible once they taxi beyond a certain distance. No one has been able to figure out why that happens. I have gone over the ADE files looking at parking spots, taxiways, etc, to see if something could be amiss there but nothing stands out. I looked at settings in P3D_V4.5 thinking maybe something there could be the cause but after turning most effects, shadowing, lighting off and then back on a little at a time. . .still nothing. Henk was kind enough to look over the MAIW package for me but was unable to reproduce the problem on his system and didn't see any reason that it should happen since the AI is FSX native. I haven't gotten any response on the ADE Forum at FSDeveloper after a quite a few views so I'm guessing it's something they haven't seen either and have nothing to contribute.
So, the question:
Do I release for FSX Only?
Do I release it for both Sims and let the Community work it out?
Let me know what you think!
In FSX everything is fine, AI Traffic operates as it should with F-100's flying TNG's in the pattern, flying out to Malta or El-Uotia and C-47's flying supplies to El-Uotia daily. However in P3D_V4.5 the F-100's are invisible when viewed up close but become visible once they taxi beyond a certain distance. No one has been able to figure out why that happens. I have gone over the ADE files looking at parking spots, taxiways, etc, to see if something could be amiss there but nothing stands out. I looked at settings in P3D_V4.5 thinking maybe something there could be the cause but after turning most effects, shadowing, lighting off and then back on a little at a time. . .still nothing. Henk was kind enough to look over the MAIW package for me but was unable to reproduce the problem on his system and didn't see any reason that it should happen since the AI is FSX native. I haven't gotten any response on the ADE Forum at FSDeveloper after a quite a few views so I'm guessing it's something they haven't seen either and have nothing to contribute.
So, the question:
Do I release for FSX Only?
Do I release it for both Sims and let the Community work it out?
Let me know what you think!