no end to this probelm
Blood Hawk,
I have been trying everything for 2 hours this morning and I cannot get the damn plane to drop 2 bombs. This is proving a nightmare.
I even copied the TRA Halifax settings and then many drops bombs dropped and many loads appeared too, but the aircraft was too heavy, so that dp was ditched.
I also tried to change to a French light bomb, and that did not work.
I am back to my old dp, which drops just one 250kg German bomb, and stuck here. After days of trying I have not moved an inch foreward!
The Gunstations section is still confusing to me, as it is not clear what and how many and what to write in so as to add more bombs and where in the paylload setcions it refers. If ever anyone has managed to make a great mystery, it is MS and its dp editing parameters for CFS2.
I have found a Marcel Bloch MB200 that gives the suitable French weapons and tried to write those in, no luck.
I still cannot understand how one can make a French bomber that does not drop bombs--Alain Breton, in this case. As I speak French I may email him if I can find him about this and grumble a bit.
My current dp text is below, in blue:
Can you point out what I should change and how so that 2 bombs drop please?
===================
[BOXES]
box.0=%box_name.0%,-0.51,-0.83,1.05,0.51,0.57,2.3
box.1=%box_name.1%,-0.51,-0.91,-2.53,0.51,0.82,1.05
box.2=%box_name.2%,-7.7,-0.09,-1.61,-0.51,0.4,0.71
box.3=%box_name.3%,0.51,-0.08,-1.61,7.79,0.45,0.73
box.4=%box_name.4%,-2.02,-0.44,-7.12,2.02,0.68,-5.97
box.5=%box_name.5%,-2.66,-0.62,0.18,-1.47,0.48,2.18
box.6=%box_name.6%,1.45,-0.7,0.15,2.53,0.51,2.13
box.7=%box_name.7%,-2.17,-0.34,-7.11,-1.71,1.29,-6.09
box.8=%box_name.8%,1.83,-0.32,-7.1,2.14,1.3,-6.1
box.9=%box_name.9%,-0.39,-0.84,-6.67,0.37,0.49,-2.52
[SYSTEMS]
system.0=%system_name.0%,300,0
system.1=%system_name.1%,100,1
system.2=%system_name.2%,100,2
system.3=%system_name.3%,100,2
system.4=%system_name.4%,100,7
system.5=%system_name.5%,200,-1
system.6=%system_name.6%,250,-2
system.7=%system_name.7%,150,-3
system.8=%system_name.8%,100,9
system.9=%system_name.9%,500,18
system.10=%system_name.10%,100,19
system.11=%system_name.11%,100,20
system.12=%system_name.12%,200,10
system.13=%system_name.13%,100,22
system.14=%system_name.14%,100,-4
system.15=%system_name.15%,200,21
system.16=%system_name.16%,500,23
system.17=%system_name.17%,150,25
system.18=%system_name.18%,50,26
system.19=%system_name.19%,250,27
system.20=%system_name.20%,200,28
system.21=%system_name.21%,150,29
system.22=%system_name.22%,250,3
system.23=%system_name.23%,150,-5
system.24=%system_name.24%,500,30
system.25=%system_name.25%,150,32
system.26=%system_name.26%,50,33
system.27=%system_name.27%,250,34
system.28=%system_name.28%,200,35
system.29=%system_name.29%,150,36
system.30=%system_name.30%,250,4
system.31=%system_name.31%,150,-6
system.32=%system_name.32%,200,41
system.33=%system_name.33%,200,39
system.34=%system_name.34%,200,40
[BOXMAPS.0]
; Box = nose
boxmap.0=70,0
boxmap.1=10,-1
boxmap.2=10,-2
[BOXMAPS.1]
; Box = fuselage
boxmap.0=5,7
boxmap.1=15,-3
boxmap.2=5,9
boxmap.3=35,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=15,10
boxmap.7=5,22
boxmap.8=10,-4
[BOXMAPS.2]
; Box = port Wing
boxmap.0=50,23
boxmap.1=15,25
boxmap.2=5,26
boxmap.3=10,27
boxmap.4=5,28
boxmap.5=10,29
[BOXMAPS.3]
; Box = starboard wing
boxmap.0=50,30
boxmap.1=15,32
boxmap.2=5,33
boxmap.3=10,34
boxmap.4=5,35
boxmap.5=10,36
[BOXMAPS.4]
; Box = elevator
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=25,39
boxmap.3=25,40
[BOXMAPS.5]
; Box = engine 1
boxmap.0=5,2
boxmap.1=5,19
boxmap.2=5,22
boxmap.3=15,23
boxmap.4=5,25
boxmap.5=20,3
boxmap.6=25,41
boxmap.7=10,39
boxmap.8=10,40
[BOXMAPS.6]
; Box = engine 2
boxmap.0=5,2
boxmap.1=5,19
boxmap.2=5,22
boxmap.3=15,30
boxmap.4=5,32
boxmap.5=20,4
boxmap.6=25,41
boxmap.7=10,39
boxmap.8=10,40
[BOXMAPS.7]
; Box = Left rudder
[BOXMAPS.8]
; Box = right rudder
[BOXMAPS.9]
; Box = tail
[EFFECTS.0]
; System =
effect.0=100,BREAK,,
[EFFECTS.1]
; System =
effect.0=10,LEAK,1,1
effect.1=20,LEAK,1,2
effect.2=30,LEAK,1,3
effect.3=100,BREAK,,
[EFFECTS.2]
; System =
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,,
[EFFECTS.3]
; System =
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,,
[EFFECTS.4]
; System =
effect.0=10,LEAK,3,1
effect.1=20,LEAK,3,2
effect.2=30,LEAK,3,3
effect.3=100,BREAK,,
[EFFECTS.5]
; System =
effect.0=100,BREAK,,
[EFFECTS.6]
; System =
effect.0=100,BREAK,,
[EFFECTS.7]
; System =
effect.0=10,DAMAGE,2,1
effect.1=20,DAMAGE,2,2
effect.2=30,DAMAGE,2,3
effect.3=100,BREAK,,
[EFFECTS.8]
; System =
effect.0=100,BREAK,,
[EFFECTS.9]
; System =
effect.0=100,BREAK,,
[EFFECTS.10]
; System =
effect.0=100,BREAK,,
[EFFECTS.11]
; System =
effect.0=100,BREAK,,
[EFFECTS.12]
; System =
effect.0=10,LEAK,3,1
effect.1=20,LEAK,3,2
effect.2=30,LEAK,3,3
effect.3=100,BOMB,1,
[EFFECTS.13]
; System =
effect.0=100,BREAK,,
[EFFECTS.14]
; System =
effect.0=100,BREAK,,
[EFFECTS.15]
; System =
effect.0=100,BOMB,1,
[EFFECTS.16]
; System =
effect.0=100,BREAK,1,
[EFFECTS.17]
; System =
effect.0=100,BREAK,,
[EFFECTS.18]
; System =
effect.0=100,BREAK,,
[EFFECTS.19]
; System =
effect.0=100,BREAK,,
[EFFECTS.20]
; System =
effect.0=100,BREAK,,
[EFFECTS.21]
; System =
effect.0=100,BREAK,,
[EFFECTS.22]
; System =
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,1,
[EFFECTS.23]
; System =
effect.0=100,BOMB,1,
[EFFECTS.24]
; System =
effect.0=100,BREAK,2,
[EFFECTS.25]
; System =
effect.0=100,BREAK,,
[EFFECTS.26]
; System =
effect.0=100,BREAK,,
[EFFECTS.27]
; System =
effect.0=100,BREAK,,
[EFFECTS.28]
; System =
effect.0=100,BREAK,,
[EFFECTS.29]
; System =
effect.0=100,BREAK,,
[EFFECTS.30]
; System =
effect.0=10,LEAK,2,1
effect.1=20,LEAK,2,2
effect.2=30,LEAK,2,3
effect.3=100,BREAK,1,
[EFFECTS.31]
; System =
effect.0=100,BOMB,1,
[EFFECTS.32]
; System =
effect.0=100,BREAK,,
[EFFECTS.33]
; System =
[EFFECTS.34]
; System =
[GUNSTATIONS]
;
gunstation.0=0,-1,1,0.06,747,2,0.01,500,1,40,1d1*10,0,0.403,3.9844,0,0,0,0,0,0,0,0.45
;
gunstation.1=1,-2,2,0.11,549,2,0.05,500,4,40,1d1*28,0,-0.1953,3.75,0,0,0,0,0,0,0,4.82
;
gunstation.2=0,-4,1,0.06,747,2,0.01,1000,1,40,1d1*10,0,0.63,-3,-10,0,180,-30,30,15,-45,0.45
;
gunstation.3=0,-4,1,0.06,747,2,0.01,1000,1,40,1d1*10,0,-0.73,-3.3,25,0,180,-30,30,15,-45,0.45
;
gunstation.4=3,21,8,0,0,0,0,0,0,0,1d1*6000,0,0,0,0,0,0,0,0,0,0,8818
[guns.0]
gun.0=1000,-0.1,-0.59,-1.58,0,0,1,1000
gun.1=1000,0.1,-0.59,-1.59,0,0,1,1000
[guns.1]
gun.0=120,0.44,-0.15,-1.81,0,0,1,60
[guns.2]
gun.0=1000,0,0,0,0,0,1,1000
[guns.3]
gun.0=1000,0,0,0,0,0,1,1000
[guns.4]
gun.0=8,0,0,0,0,0,0,8
[HARDPOINTS]
mount.0=-0.04,0.1,-1.25
mount.1=-0.1,0.12,-1.25
mount.2=0,0.2,0
mount.3=0,0.2,0
mount.4=0,0,0
mount.5=0,0,0
mount.6=0,0,0
mount.7=0,0,0
[PAYLOADS]
payload.0=Jabo bomb
[PAYLOAD.0]
; Payload = Jabo bomb
mount.2=wep_pretc500, 1, -1
mount.3=wep_pr_sc250_gp, 1, -1
[STRINGS]
"box_name.0"=nose
"box_name.1"=fuselage
"box_name.2"=port Wing
"box_name.3"=starboard wing
"box_name.4"=elevator
"box_name.5"=engine 1
"box_name.6"=engine 2
"box_name.7"=Left rudder
"box_name.8"=right rudder
"box_name.9"=tail
"system_name.0"=
"system_name.1"=
"system_name.2"=
"system_name.3"=
"system_name.4"=
"system_name.5"=
"system_name.6"=
"system_name.7"=
"system_name.8"=
"system_name.9"=
"system_name.10"=
"system_name.11"=
"system_name.12"=
"system_name.13"=
"system_name.14"=
"system_name.15"=
"system_name.16"=
"system_name.17"=
"system_name.18"=
"system_name.19"=
"system_name.20"=
"system_name.21"=
"system_name.22"=
"system_name.23"=
"system_name.24"=
"system_name.25"=
"system_name.26"=
"system_name.27"=
"system_name.28"=
"system_name.29"=
"system_name.30"=
"system_name.31"=
"system_name.32"=
"system_name.33"=
"system_name.34"=
"payload_name.0"=bomb(0)
"payload_name.1"=bomb (1)
; DPED Version 1.21