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The Staff of SOH
Lee,
One of the things we've done is to create a general information / tweaking thread. What you are looking for has been discussed: http://www.sim-outhouse.com/sohforu...a-stickied-help-problem-tweaking-thread/page3
Begin with post #44 and work your way through. There's an attachment by Captain Kurt that should help.
P.S. - I was going to respond with "push the throttle in," but I figured this was more helpful.![]()
go to the [contact_points] section in your aircraft.cfg folder: (save a backup copy first). The first three lines are the landing gear. The 1st point is your tail wheel, the 2nd and third are your two MLG. The numbers in each line contain these elements: (they are relative to the reference point in the weight and balance section)Okay guys,
This is KM's P40E at Calais, France.
Which way do I adjust the contact point numbers to get my wheels out of the mud?
Thanks,
Lee
1 (1) | Class | Integer defining the type of contact point: 0 = None, 1 = Wheel, 2 = Scrape, 3 = Skid, 4 = Float, 5 = Water Rudder |
2 (-18.0) | Longitudinal Position | The longitudinal distance of the point from the defined reference datum (feet). Positive is forward (out the nose). |
3 (0) | Lateral Position | The lateral distance of the point from the defined reference datum (feet). Positive is starboard (right, as viewed from the top with the airplane pointing “up”). |
4 (-3.35) | Vertical Position | The vertical distance of the point from the defined reference datum (feet). Positive is up. |
point 0 is the tail wheel (0)
Point 1 is the left main gear (-4)
Point 2 is the right main gear (4)
These numbers define left/right position relative to the center line of the aircraft, not the height above the ground that the wheels sit on.
The wheel height is the next set of numbers after the left/right numbers. Adjust these numbers up or down until you are happy with the wheel positions. Point one and point 2 numbers should be the same as they are the main wheels.