gecko
Charter Member
I am just wanting to gauge the interest on a new project I've been working on. Please read the entire post before responding. I have been using Auto Hot Key (see website: http://www.autohotkey.com/) to create aircraft specific scripts that allow the systems on individual aircraft to function more realistically or even add systems that CFS3 doesn't model at all. So far I have developed scripts for Borek's Me 163 and a Spitfire I (neither is ready). The basic concept is that the autohotkey script runs alongside CFS3 and uses your keyboard and controller inputs to play sound effects or send strings of inputs to CFS3 in a way that replicates the operation of aircraft systems more realistically than is possible normally. Here are examples of what I have done with it:
-Spitfire gear warning horn.
-Spitfire pneumatic emergency gear extension (compressed air bottle is punctured and actuates the gear, breaks gear if gear UP is selected).
-New sound effects for switches and gyros.
-Canopy open results in increased volume, closing it reduces volume.
-Gun jams, can be based on firing time, random failure, or control inputs simulating g-load.
-Me 163 droppable dolly and skid operation.
-And others
Here's the catch, the set-up is kind of complicated for most of these features. A simple version will be released with the Me 163 that uses stock key assignments and should be easy for anyone to use. However, the more complex systems will require either an extensive reconfiguring of your keyboard assignments or extensive editing of the scripts (I would include the source files). Some of them also require a joystick with rudder and throttle axis. I am by no means a programmer, so these scripts are not bug-free and may result in some odd game behavior. I also don't have a ton of extra time right now, so for the most part, you will need to figure it out on your own with the help of the documentation I'll provide.
If you're not comfortable opening up files in notepad and changing things then this may not be for you. But if you think you can deal with it and find the idea interesting, I'd like to hear how many of you there are to see if it would be worth preparing the scripts for public release.
Daniel
-Spitfire gear warning horn.
-Spitfire pneumatic emergency gear extension (compressed air bottle is punctured and actuates the gear, breaks gear if gear UP is selected).
-New sound effects for switches and gyros.
-Canopy open results in increased volume, closing it reduces volume.
-Gun jams, can be based on firing time, random failure, or control inputs simulating g-load.
-Me 163 droppable dolly and skid operation.
-And others
Here's the catch, the set-up is kind of complicated for most of these features. A simple version will be released with the Me 163 that uses stock key assignments and should be easy for anyone to use. However, the more complex systems will require either an extensive reconfiguring of your keyboard assignments or extensive editing of the scripts (I would include the source files). Some of them also require a joystick with rudder and throttle axis. I am by no means a programmer, so these scripts are not bug-free and may result in some odd game behavior. I also don't have a ton of extra time right now, so for the most part, you will need to figure it out on your own with the help of the documentation I'll provide.
If you're not comfortable opening up files in notepad and changing things then this may not be for you. But if you think you can deal with it and find the idea interesting, I'd like to hear how many of you there are to see if it would be worth preparing the scripts for public release.
Daniel