Mesh is the wireframe which produces terrain contours. Landclass tells what type of terrain there is (forest, urban etc.). Textures and autogen are placed by the landclass. Textures are the graphic surfaces you see on the mesh, like some forest, rock or urban texture. For the terrain it is like the skin of the aircraft.....one more time for me the differences between: Mesh, Landclass, terrain, and textures as they relate to scenery.
RD
Mesh is the wireframe which produces terrain contours. Landclass tells what type of terrain there is (forest, urban etc.). Textures and autogen are placed by the landclass. Textures are the graphic surfaces you see on the mesh, like some forest, rock or urban texture. For the terrain it is like the skin of the aircraft.Now for the terrain, I would say that it is just that, all of the above pretty much together. You don't get realistic terrain if you are missing one of those.
Mesh is the table.
Landclass is the tablecloth covering the table, with patterns that are not colored in.
Textures fill in the colors of the patterns of the tablecloth...![]()
So would FSX be the table legs or the floor the table sits on.![]()
Mesh is the wireframe which produces terrain contours. Landclass tells what type of terrain there is (forest, urban etc.). Textures and autogen are placed by the landclass. Textures are the graphic surfaces you see on the mesh, like some forest, rock or urban texture. For the terrain it is like the skin of the aircraft.
Now for the terrain, I would say that it is just that, all of the above pretty much together. You don't get realistic terrain if you are missing one of those.
Windows is the Floor......FSX is the table legs.....![]()
it all begins with the mesh, man! :costum: