I seem to have a reoccuring issue with many of my AI wingmen hitting each other with gun fire while strafing ground tagets. Usually hard to kill targets like bridges and ships.
Is this a common problem and/or how can it be fixed?
I still haven't had this happen to speak of.. True.
WOW!!
I fly mainly my missions because as I build, don't always have time to fly others work..Bummer..
And I often use echelon right or left along with wedge formations.
Never trail ..
They tend to run into each other when in trail formation, especially is I close the gap to .50 or less.. I have seen..
Perhaps expanding the gap in the formation to 2.0 or higher might help prevent this?
Just a suggestion..
Yes I'm talking about instructing them to attack without selecting a target. In that way they attack individually, not in pairs, thereby minimising the chance of "friendly fire". However if they cannot "see" a target they will return to the formation and tell you about it. Thats why i lead them in low sometimes, over the campaign mission goal, to ensure when I press "A" that they have identified the purple goal which presumably is a higher priority than all the other enemy facilities which only show up as red on the TAC.Yeah guys, I'm talking about campaign missions. Thanks for the replies.
Strange I've never had my wingmen attack the wrong targets, even from a distance.
One of the mods that helps the AI shooting straight is in the pilotconstants.xml, way at the bottom - called AIwingmenaccuracycap. The default =1, I change it to 3.They are really good at attacking exactly what I choose for them, and only the rookies really miss but still try. I'm using a modifiedpilots system I helped figure out and it's posted in the sticky somewhere so maybe that's why my wingmen "see" the targets I call out.
Anyway, yeah it's usually when a pair of wingmen attack the same target. It rarely ever happens on the bomb run, it's usually the 2nd or 3rd strafing run(guns) or a rocket run which usually has gunfire at the same time. The few times I've witnessed it(watching the whole thing) it seemed to happen both on target and as they both pull up(still firing into the air like idiots).
I was thinking of modifying the convergence of the guns(all seem to be set at 300?) in the Aircraft's XDP file. I'm guessing making them converge at say 600 maybe they won't "spray" widly so much. Not sure how this effects the AI in dogfights though.
The other idea is to modify the gun range. If I shorten it, then maybe they can't hit each other. If I lengthen it, maybe they fire further from the target or space out more? Again, I don't want to alter the realism of the sim, and make the AI do things they shouldn't so I really don't like either of these 2 options.
I'm going to try your tactic of leading the wingmen all over the area over targets. Thanks.Yes I'm talking about instructing them to attack without selecting a target. In that way they attack individually, not in pairs, thereby minimising the chance of "friendly fire". However if they cannot "see" a target they will return to the formation and tell you about it. Thats why i lead them in low sometimes, over the campaign mission goal, to ensure when I press "A" that they have identified the purple goal which presumably is a higher priority than all the other enemy facilities which only show up as red on the TAC.
One of the mods that helps the AI shooting straight is in the pilotconstants.xml, way at the bottom - called AIwingmenaccuracycap. The default =1, I change it to 3.
I find that trying to modify the gun's range or the converge distance is somehow overriden by the skill level of the AIpilot. The other day I was getting shot up by a particularly annoying hun in a Me109. He was potting me accurately at around 600m! I checked the range in the 20mm gun xdp file appropriate for that model 109, and the range was set to 300m. But this blighter was still pinging me at 600!. In that install I had tweaked all the skill levels in the UIsel file, so that I was getting highly skilled opposition.
Hi All,
Daiwilletti
AI shooting straight is in the pilotconstants.xml, way at the bottom - called AIwingmenaccuracycap. The default =1, I change it to 3. is
it possible that improvng the accuracy of your AIwingmen, that it somehow also effects the accuracy of the enemy pilots as well? allowing the 600m shots.
regards Rob.
I'm going to try your tactic of leading the wingmen all over the area over targets. Thanks.
Mind you, I've added a few mobile AA to some stock facilities like artillery and dug in tanks, because the stock frontline facilities don't really come equipped to shoot back at you enough (although that is fixed in ETO IIRC?). I also fixed the ground spawns AA facility (is it enemy_medium_AA or something like that?) which doesn't work in stock so that AA can pop up at random as you fly over enemy territory.
Without these changes one can get rather sloppy about flying low and slow![]()
Hi OldCrow, of course as you and HH say, most of the time friendly fire is not too big a problem. But I do find that early on in stock campaigns flying as a British pilot, that the Typhoon is particularly bad, I lose a lot of wingmen to friendly fire unless I manage them well.
I also like to set enemy groundskill to a high level, so flak is accurate and spending too much time leading your wing down low over the frontline is asking for trouble if you set up "missionenemygroundskill" parameter =100, tee hee. Mind you, I've added a few mobile AA to some stock facilities like artillery and dug in tanks, because the stock frontline facilities don't really come equipped to shoot back at you enough (although that is fixed in ETO IIRC?). I also fixed the ground spawns AA facility (is it enemy_medium_AA or something like that?) which doesn't work in stock so that AA can pop up at random as you fly over enemy territory.
Without these changes one can get rather sloppy about flying low and slow![]()
Great! I figured out how to add some AA guns to artillery and dug in tanks from what you said and wow that is cool. Thanks for the tip. Now I don't fall asleep strafing the front line so easily.