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WIP of USS Monterey - Animated LSO

(Sorry folks - I don't know why my post are getting repeated)

Thanks for the links to the photos Sylvain.

I'll go in and make adjustments to how the textures are done so that you can easily make the changes you want.

The radar mast is going to be a bit different though. I just found some pictures from the 1950's that show a round radar dish where I had a rectangle shaped mesh. Your pictures show ships with a very different kind of mast.
 
Close but no cigar

I thought I had come across an answer to one of my biggest problems in building a pilotable version of the USS Monterey. Only now have I come to realize it's all pointless.

The problem was that the aircraft roll backwards and bounce around after landing on the deck. I thought if I could reduce the pitching and rolling it would solve the problem. After a week of tweaking COG, contact points, and various other bits I had reduced the movement, but it was still there. This evening I discovered a process using the recorder module that flatten everything out and allowed the ship to sail as smooth as the AI version. So I was greatly disappointed to discover that even with the ship perfectly level, the landed aircraft still rolls backwards and bounces around.

So it means that the cool animation with the LSO won't be usable because even if people get things set up in multi-player or using the FSrecorder module, when they make a landing, they'll have to take -off again right away, otherwise they roll off. Even when the brake is set. Bummer.
 
Touch and goes are probably whats best for multiplayer anyways.
 
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