kelticheart
Charter Member
A good day to everybody! 
I am ready to upload the promised updated prop textures/new payloads/gauge-controlled exhaust effects for Mauro Giacomazzi's aircraft collection we recently re-uploaded here at SOH. This will consolidate all of my previous uploads regarding Mauro's planes, which got lost over the years due to the ailments suffered by SOH in the past damaging the download archives.
I can anticipate here a few screenshots of the results, updating everything was a rather big job and there is something new, apart from new blurred prop textures: new payloads for Mauro's Hurricane MkIIC Trop and MkIID Trop "tankbuster", dressed in VVS-RKKA colours for the Russian front, using Thicko's Il-2 Sturmovik weapons.
I replaced in all Hurricanes Mauro's pilot figures because they are modeled as a planes, using, for example, Martin Wright's RAF pilot which is modeled instead as a true payload, thus freeing up places in CFS2 \AIRCRAFT root folder. William Dicken's RAAF pilot provided prefect replacements for tropicalised Hurricanes, but here comes the problem.
I haven't found any German-dressed "weapon" pilot to replace Mauro's GER "aircraft" pilot with and I used Wolfi's Helldiver US pilot, which, with its kaki overall, looks very similar to the flight suits worn by Luftwaffe bomber crews during the Battle of Britain. I can live with the fact this pilot figure is not German, but the yellow MaeWest sticks out like a sore thumb and I know several of you out there will not accept it.
Wolfi uploaded a while ago FSDS2 source files for a Japanese pilot, which has also a German face in the pack to be used as a Luftwaffe pilot.
BUT HOW CAN FSDS2 SOURCE FILES CAN BE USED TO TURN IT INTO AN ACTUAL PILOT TO ADD AS A PAYLOAD TO AN AIRCRAFT WITHOUT ONE?
Another option could be, if it will work, adding a German-like repainted flight suit for Wolfi's pilot in all of Mauro's Bf109's \texture folders, providing they will behave like CFS2 stock planes which allow such operation. I always read that CFS2 "reads" first the texture files in the aircraft root folder, before searching them in the \SCENEDB or in the \TEXTURE root folders.
Please help me out with this one, since we all need a viable German pilot figure to use with aircrafts that come without one, even if they are not many.
Cheers!
KH :ernae:

I am ready to upload the promised updated prop textures/new payloads/gauge-controlled exhaust effects for Mauro Giacomazzi's aircraft collection we recently re-uploaded here at SOH. This will consolidate all of my previous uploads regarding Mauro's planes, which got lost over the years due to the ailments suffered by SOH in the past damaging the download archives.
I can anticipate here a few screenshots of the results, updating everything was a rather big job and there is something new, apart from new blurred prop textures: new payloads for Mauro's Hurricane MkIIC Trop and MkIID Trop "tankbuster", dressed in VVS-RKKA colours for the Russian front, using Thicko's Il-2 Sturmovik weapons.
I replaced in all Hurricanes Mauro's pilot figures because they are modeled as a planes, using, for example, Martin Wright's RAF pilot which is modeled instead as a true payload, thus freeing up places in CFS2 \AIRCRAFT root folder. William Dicken's RAAF pilot provided prefect replacements for tropicalised Hurricanes, but here comes the problem.
I haven't found any German-dressed "weapon" pilot to replace Mauro's GER "aircraft" pilot with and I used Wolfi's Helldiver US pilot, which, with its kaki overall, looks very similar to the flight suits worn by Luftwaffe bomber crews during the Battle of Britain. I can live with the fact this pilot figure is not German, but the yellow MaeWest sticks out like a sore thumb and I know several of you out there will not accept it.
Wolfi uploaded a while ago FSDS2 source files for a Japanese pilot, which has also a German face in the pack to be used as a Luftwaffe pilot.
BUT HOW CAN FSDS2 SOURCE FILES CAN BE USED TO TURN IT INTO AN ACTUAL PILOT TO ADD AS A PAYLOAD TO AN AIRCRAFT WITHOUT ONE?
Another option could be, if it will work, adding a German-like repainted flight suit for Wolfi's pilot in all of Mauro's Bf109's \texture folders, providing they will behave like CFS2 stock planes which allow such operation. I always read that CFS2 "reads" first the texture files in the aircraft root folder, before searching them in the \SCENEDB or in the \TEXTURE root folders.
Please help me out with this one, since we all need a viable German pilot figure to use with aircrafts that come without one, even if they are not many.
Cheers!
KH :ernae: