• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Work in progress; Dynamic; new FS2004 unlimited export technology

Lionheart

SOH-CM-2014
Work in progress; Dynamic; new FS2004 unlimited export technology

Hey all,

This is some 'work in progress' (rough shots, early work) of the new Dynamic I have been working on. This uses a new technology for exporting high mesh models with super close Vertices which enable you to make super small parts with extreme clarity and precision. In the past, small toggle switches had to be very clunky looking (in FS2004) to keep them from 'auto-welding' together, turning into what resembles crumpled aluminum.

I have been having to 'learn' the process as its new territory, especially for Gmaxer's. The FSDS guys have had this for quite a few months now, perhaps over a year. Adapting it to the Gmax FS2004 system took some time and patience (thanks to PropTrash at FSDeveloper) who was able to find out the similarities of the X files code (which is different in FSDS than Gmax/MakeMDL).

Please note that these are prototype gauge textures. Very very rough, jpg derived. My gauges will be very high resolution when they are done and working. Also, this is taken in FS2004.

Coming soon.....



Bill
 
Very impressive Bill. It's nice to see someone to take fs2004 models to their extremes of detailing. The Dynamic looks to be getting (if not already) beyond a lot of highly detailed, well done aircraft that were pushed to the limits years ago. Having flown several very admirable freewares taken to that limitation is a limit above most in itself.

It's going to be a pleasure to see what you do with that knowledge as you push your skills beyond those past limited limits :salute:
 
Thanks guys.

One thing that these have showing in them, in the real cockpits, is wires, cables, and fuel lines. I hope to have most of that in this one, in 3D. I had put a couple hanging under the dash of the Skylark and really liked that. In the pictures of Dynamic cockpits, they have tons visible. Hopefully I can replicate that fairly well.

I remember with the Kodiak, using flat polygons (really long ones) to replicate 3D wire, lol.. I had photos of wire, and applied the shaded photos of wire onto the polygons.. This was to keep the poly count down so that it would compile in FS9.

..........not any more... heh heh

:d


Thank you Lord for this new system....
 
Look great Mr. Bill! I know, i am going to be shot for asking this but will you make this FSX native too? Ok, shoot me now.
 
Look great Mr. Bill! I know, i am going to be shot for asking this but will you make this FSX native too? Ok, shoot me now.

Absolutely.

The FS9 version will release first, then I'll go about creating the FSX version.

Whats nice is now I can have the exact same mesh for both, not two entirely different models. Just go through and reset animations, new FSX materials, etc..
 
Back
Top