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World War One aircraft Combat assisments...

Cowboy1968

Charter Member
I wasn't sure what I was going to start with in this series. So many great aircraft to choose from. So I decided to go with one of my favorites. The Sopwith 7F.1 Snipe

Snipe_1_zps3aa6ad15.png


Snipe_2_zps8776f70b.png


Snipe_3_zps2abb0b1a.png


Snipe_4_zpse0a22e61.png


http://en.wikipedia.org/wiki/Sopwith_Snipe

The Snipe is one of those planes you either love or hate. She has some tricky handling characteristics that make her will a good combat plane because she isn't the most stable thing in the air.

Most of the factors that led to her instability was in the engine chosen for her. That big 230 hp Brantly BR2 rotary engine caused a lot of torque to effect the rolling characteristics to the point that a roll to port was hard to accomplish, the roll was very slow, but on the other when you roll to starboard she goes into a snap roll. I will explain why this isn't really that much of a problem in a minute.

In a dog fight these lack of response in a port roll can get you into trouble. But you can also use it to your advantage. Start your roll cut your engine throttle and you can lesson the effect to some extent. If you are in a dog fight with the Snipe, just remember if you have to roll out of something go to starboard.

You have to remember the allies were falling in love with the Zoom and Boom type fighter. During World War II these birds would be called energy fighters. The Snipe was fast at 121 mph and this speed in combination with that 230 hp engine gave the Snipe a climb rate that bettered everything the enemy had. Not only that, but the weight of engine itself also gave the plane a very rapid dive.

This handling character translated into this for an attack. You would come in about 12,000 feet, it should be pointed out here that the Snipe was one of the first aircraft types to actually carry an oxygen system, and then once you spot your enemy you bank off to the right and then put your nose down and pick your target and then let her dive like a rock on your target. once you make your pass, pull up the nose, bank this time to left to help control your next move which is to put the nose skyward again and let the momentum and power from your engine pull you back up to altitude and then make your attack again.

The Snipe, like the SPAD, is a true Zoom and Boom bird. It was meant for that type of tactics, but if you do find yourself in a dog fight you have to remember what you are in. you roll to the left to get out of trouble you are going to die. roll with the way the engine wants to take you....go right. Also in a dog fight she can handle herself well enough to stay in the fight, but the best way to survive a dog fight in a Snipe is not to get into one....

Use your speed and extend out of a dog fight. This gives you the ability to choose when and how you want this fight to go.

that is just some thoughts on this machine....

If you want to know more about the Snipe then what you can get from Wikki link drop me a note and i will send you a reading list of references that i have on this fabulous aircraft.
 
I haven't flown any of the other aircraft (non aerocrate) outside of the strutter and the Morane Saulnier N. But i'll give the Snipe a go.

I've been wondering how to get the snap roll effect to work in CFS2. The Camel could do the same snap turn as the Snipe. many a pilot died flying it.

I'm planing on doing some AI work on the other aircraft thats out there. I'll make this first on my list.

Great Write up.

Till Later
John
 
I have finished the AI edits. Well I've had to do more than that. She is now to the same standards that you will find in the Aerocrates planes. I have tone down the damage profile so she isn't an airborn tank. I've added provisions for the 4 25lbs bombs and adjusted the guns.

Yes she still will snap roll to the right and dives nicely. The AI are lethal in this plane. They will roll her at every opportunity, and make fairly good use of her speed. It only took a 3 on 1 for me to start getting into trouble. At 4 on 1, I had a good fight going.

This model does need work as its rather old. no breaking parts and i don't think its Multi LOD. Also has the "OLD" textures.

Give them a try and let me know what you think.
View attachment 77620

note: these are only the .CFG, .AIR and .DP files.
 
Hey John.
Let me send you the B24 Guy's tweak of the Stuart Green Snipe. A much more sophisticated up to date model with decent FRs to boot.
 
Oh Kool a better version. You know for an older model it was still fun to fly.

Send when your ready.

Why isn't it posted somewhere. The Alpha version was the only one i found.
 
Ok I did the same adjustments to SG's Snipe. It didn't need as much but i did rework the DP in the same manor as the other version. Also i reworked the airfile a tad.

One thing I did notice is that this one doesn't do the snap turn like the other one.

how do you induce the engine torque effect?

I can't seem to figure that part out.

Well you now have the bombs and she is killable (the other DP had her as a tank). Still with a 3 on 1 your going to have your hands full.

OH as a side note. I applied the same fix that was done with the FF4 jets. In the CFS2.cfg I changed this line

[REALISM]
StressDamage=False (was set to true)

I have yet to see a plane fall out of the sky. I even tested my Aerocrate updates. You still might see one fly too low and crash if they have been damaged but that seems to have eliminate the spontaneous AI dropping from the sky. Its kinda the reason i did the updates in the first place.

Here are the Files:
View attachment 77653

Let me know what you think.

Till Later
John
 
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