Would anyone know?

M

Mad Dog

Guest
Some funny things have occurred in my cfs-3. I have an airport in a hole in the ground, and planes seem to float in the ground and then blow up. Does anyone know what would cause this?
 
The elevation of facilities is controlled by the global layer file. It looks like your airport us probably at zero elevation.
 
amazing......couple airports in the Alps look like that....apparently impossible walls around the field and kind of fun to try and get in and out of.........but the planes dancing around on their tiptoes I've never seen....we've had moles, still do.....I think there was an adjustment to be made in the plane model involving x,y,z coordinates for contact points with the ground which fixed it........again, a lost thread......maybe something like that with these drunken P47's.......does this happen with all your planes or just this plane on this field? good luck
 
You can change this by opening your global_layer.csv file and adjusting the corresponding number in the altitude column. For the change to take effect I think you have to delete all the .zx files in your terrain folder if I remember correctly.
 
delete all the .zx files

You can change this by opening your global_layer.csv file and adjusting the corresponding number in the altitude column. For the change to take effect I think you have to delete all the .zx files in your terrain folder if I remember correctly.

It sounds so simple... Do all the .zx files repopulate automatically?
 
Sorry that won't work. You will need the CFS3 SDK and use the global layer tool after making changes to the global_layer.csv
 
Sorry that won't work. You will need the CFS3 SDK and use the global layer tool after making changes to the global_layer.csv

Mad Dog apologies, Mark is correct, I actually adjusted the elevation on a base once but not the way I mentioned. Now that I think about it, I was using scenedb to fix that problem. I was uninstalling and re-installing a base while adjusting the elevation in the scenedb .cfg file. Sorry for the confusion.

:isadizzy:
 
These issues come up shortly after every SOH crash . . .
The airport (in France as I remember) is a M$ oops,
The airplanes sinking has to do with the way the modeler set the ground points, and
the exploding aircraft (typically) is because large aircraft get too close to the background hangers.

I don't think anyone ever fixed the airport base altitutde,
Some modelers went back and fixed their aircraft, but many add-ons still sink,
and there is a fix for the building interference problem (for big bombers et al) --
some kind person will (hopefully) link to it.
 
Hey gang, let's back up a step. Lemme guess, this airbase is in Italy right? Or is it in France near the alps (same place, reason really). The airbase elevation info is pranged up the blue end. You need to become profficient in the terrain sdk to fix all the bad elevations. They are calculated in meters if I remember right. I tweaked all of my Italian bases especially near the lakes before ETO went into development. Wicked weird and crazy but much better when they match.

GAW, that fix is for bomber proximity and runway length. The elevation is a separate issue. Global layer not facility files.
 
Mark Rude is correct. You need to adjust the altitude in your Global Layer csv file and then produce the gsl file using the Global Layer tool. Once done move both files into the Global Layer folder. This may take a little trial and error to get the altitude correct, but once you get the hang of it you can do it pretty quickly.
I had a spire poking up in my Italian Alps and wondered what the hell geographic feature it was until I realized that there was a facility on top of it with the altitude set way too high in the Global Layer.
 
one way of finding the correct elevation, In quick combat press "Z" that brings up flight info on the screen, drop your landing gear, touch your landing gear to the ground at the elevation you want want your facility to be at, real quick press "P" or pause. Get the elevation from the flight info.
 
now that's crafty!!.....and yes squiffy, you're right of course, the airbase fix is just an explosion/proximity issue and the response was directed more toward the exc141ac request

"and there is a fix for the building interference problem (for big bombers et al) --
some kind person will (hopefully) link to it."

I'm in no way adept enough to solve global layer issues...tried it a few times and all ended in tears
 
Mad Dog...as mentioned before, to adjust the altitude of any of the airbases, you need the CFS3 SDK, and the included global_layer tools included with it.

Once it's all setup, working the global_layer is a snap. You also use those tools to creat the new gsl, which makes the global_layer work in the sim.
For any change in the global_layer, a new gsl MUST be made, for the change to work. (Just make sure to keep backups!!)

A couple other ways to find the altitude for an airbase, has to be done via the global_layer/gsl, by adjusting the airbase altitude, and then simply checking it.

Since the one airbase is in a hole, the altitude needs to be raised, say 10 meters. In the global_layer, locate the altitude entry, increase by 10 meters, create the new gsl, and check the airbase.
Simply keep adding to the base altitude until it's right. Trial and error.

One other 'possible' way to check it is...in the global_layer, take OUT the airbase altitude entry, just leave it blank. (When there is no altitude entry, the sim loads it to the surrounding ground.) Then you can go to the airbase, check the altitude, and enter it into the global_layer if you wish.

Keep in mind, in CFS3, the altitude for an airbase is actually for the 'groundplane' it's sitting on. When the sim loads, and that airbase, the surrounding ground 'snaps' to the edges. In a mountainous area like that, it's gonna be some give and take, since the airbase groundplane will always be flat.
 
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