Anyone know anything about WWise Sound?
I was reading a post on the AH Facebook page & in relation to a query re DC-3 progress, the AH poster said, in effect, 'we are waiting for the WWise chap, he is pretty busy at the moment'.
Which I took to mean AH is in the queue.
Is WWise a '1 man band'?
T43
I was reading a post on the AH Facebook page & in relation to a query re DC-3 progress, the AH poster said, in effect, 'we are waiting for the WWise chap, he is pretty busy at the moment'.
Which I took to mean AH is in the queue.
Is WWise a '1 man band'?
T43
though not quite like how it's used in games. (I use it with embedded systems.) The Wwise authoring tool is quite powerful,and not too hard to learn but, just like past FS, the main issue with sound design is asset quality, particularly when dealing with composite soundscapes. Wwise has great signal processing, blending, morphing, triggering, 3D localization, etc but without high quality audio recordings and some preprocessing tools, issues still occur when blending recordings made with different equipment, in different acoustic environments, etc. 