X-Plane - subsystems

Seahawk72s

SOH-CM-2023
Can someone comment on X-Plane aircraft subsystems and how they compare to FSX \ P3D systems.
I just found out a high end developer has moved to X-Plane and am trying to understand the advantages.
 
I tried to find the site I was reading when I was first considering X-Plane because it spoke about the difference between modeling FDE's in P3D/FSX and the system used in X-Plane. It was suggested that X-Plane's system can model real physics/airflow over the aircraft to model a significantly better aircraft than the "other Simulator games". That's is something they are quite proud of and while they say FSX and P3D are good, they will also refer to them as games. . .where X-Plane is a true Simulator.

As for Subsystems, I've never read anything on their site that speaks directly to that (I assume you're asking about fuel, engine, hydraulics, and so on). That may be something that someone else can speak to, especially someone like the developer you mention.
 
X-Plane models airflow at framerate thanks to using vortex-lattice theory or something like that, while MSFS controls aerodynamic performance of objects based on tables generated from data from any feasible source (vortex lattice or CFD simulation or actual flight test data). XP's method requires less input data while MSFS' method requires less CPU power.

Systems-wise, XP offers better default options, such as less buggy fly-by-wire and a more extensive battery simulation.
 
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