Crusader
SOH-CM-2022
I've Googled this and have read what I think is the reason LM would prefer users to add scenery via the xml method but for this dense , non-programmer type like me maybe someone could give me a simple explanation .
I always thought that LM wanted us to keep the default P3D folder as clean as possible . (scenery and AC) Is this to make the program(P3D) run smoother and quicker (not FPS wise) ? As many do , I keep addon scenery out of the P3D main folder . What I am asking , what is the main advantage of the xml method over the old method of just linking it to the Scenery Library to where ever we have the scenery ?
Rich ( sorry to be " beating a dead horse " as the expression goes "
I always thought that LM wanted us to keep the default P3D folder as clean as possible . (scenery and AC) Is this to make the program(P3D) run smoother and quicker (not FPS wise) ? As many do , I keep addon scenery out of the P3D main folder . What I am asking , what is the main advantage of the xml method over the old method of just linking it to the Scenery Library to where ever we have the scenery ?
Rich ( sorry to be " beating a dead horse " as the expression goes "